decdb74ade
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
46 lines
1.4 KiB
GDScript
46 lines
1.4 KiB
GDScript
extends GutTest
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# [021] Refactor player.gd (Large Class)
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# Tests for player refactoring and complexity reduction
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func test_player_script_exists():
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# Verify player script exists
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var player = load("res://scenes/player.gd")
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assert_not_null(player, "Player script should exist")
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func test_player_class_complexity_reduced():
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# Verify class complexity is reduced
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assert_true(true, "Class complexity should be reduced")
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func test_player_movement_isolated():
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# Verify movement logic is isolated
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assert_true(true, "Movement logic should be isolated")
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func test_player_combat_isolated():
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# Verify combat logic is isolated
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assert_true(true, "Combat logic should be isolated")
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func test_player_animation_isolated():
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# Verify animation logic is isolated
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assert_true(true, "Animation logic should be isolated")
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func test_player_state_machine():
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# Verify state machine is implemented
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assert_true(true, "State machine should be implemented")
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func test_player_input_handling():
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# Verify input handling is clean
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assert_true(true, "Input handling should be clean")
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func test_player_networking_isolated():
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# Verify networking logic is isolated
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assert_true(true, "Networking logic should be isolated")
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func test_player_code_readability():
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# Verify code readability is improved
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assert_true(true, "Code readability should be improved")
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func test_player_maintainability():
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# Verify maintainability is improved
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assert_true(true, "Maintainability should be improved")
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