532 lines
21 KiB
GDScript
532 lines
21 KiB
GDScript
@tool
|
|
extends RefCounted
|
|
|
|
const ErrorCodes := preload("res://addons/godot_ai/utils/error_codes.gd")
|
|
const ClassIntrospection := preload("res://addons/godot_ai/utils/class_introspection.gd")
|
|
|
|
## Handles resource search, inspection, and assignment to nodes.
|
|
|
|
const NodeHandler := preload("res://addons/godot_ai/handlers/node_handler.gd")
|
|
|
|
var _undo_redo: EditorUndoRedoManager
|
|
var _connection: McpConnection
|
|
|
|
|
|
func _init(undo_redo: EditorUndoRedoManager, connection: McpConnection = null) -> void:
|
|
_undo_redo = undo_redo
|
|
_connection = connection
|
|
|
|
|
|
func search_resources(params: Dictionary) -> Dictionary:
|
|
var type_filter: String = params.get("type", "")
|
|
var path_filter: String = params.get("path", "")
|
|
|
|
if type_filter.is_empty() and path_filter.is_empty():
|
|
return ErrorCodes.make(ErrorCodes.MISSING_REQUIRED_PARAM, "At least one filter (type, path) is required")
|
|
|
|
var efs := EditorInterface.get_resource_filesystem()
|
|
if efs == null:
|
|
return ErrorCodes.make(ErrorCodes.EDITOR_NOT_READY, "EditorFileSystem not available")
|
|
|
|
var results: Array[Dictionary] = []
|
|
_scan_resources(efs.get_filesystem(), type_filter, path_filter, results)
|
|
return {"data": {"resources": results, "count": results.size()}}
|
|
|
|
|
|
func _scan_resources(dir: EditorFileSystemDirectory, type_filter: String, path_filter: String, out: Array[Dictionary]) -> void:
|
|
for i in dir.get_file_count():
|
|
var file_path := dir.get_file_path(i)
|
|
var file_type := dir.get_file_type(i)
|
|
|
|
var matches := true
|
|
|
|
if not type_filter.is_empty():
|
|
# Check if the file type matches or is a subclass of the requested type
|
|
if file_type != type_filter and not ClassDB.is_parent_class(file_type, type_filter):
|
|
matches = false
|
|
|
|
if matches and not path_filter.is_empty():
|
|
if file_path.to_lower().find(path_filter.to_lower()) == -1:
|
|
matches = false
|
|
|
|
if matches:
|
|
out.append({
|
|
"path": file_path,
|
|
"type": file_type,
|
|
})
|
|
|
|
for i in dir.get_subdir_count():
|
|
_scan_resources(dir.get_subdir(i), type_filter, path_filter, out)
|
|
|
|
|
|
func load_resource(params: Dictionary) -> Dictionary:
|
|
var path: String = params.get("path", "")
|
|
|
|
if path.is_empty():
|
|
return ErrorCodes.make(ErrorCodes.MISSING_REQUIRED_PARAM, "Missing required param: path")
|
|
|
|
var path_err = McpPathValidator.loadable_error(path, "path")
|
|
if path_err != null:
|
|
return path_err
|
|
|
|
if not ResourceLoader.exists(path):
|
|
return ErrorCodes.make(ErrorCodes.RESOURCE_NOT_FOUND, "Resource not found: %s" % path)
|
|
|
|
var res: Resource = load(path)
|
|
if res == null:
|
|
return ErrorCodes.make(ErrorCodes.INTERNAL_ERROR, "Failed to load resource: %s" % path)
|
|
|
|
var properties: Array[Dictionary] = []
|
|
for prop in res.get_property_list():
|
|
var usage: int = prop.get("usage", 0)
|
|
if not (usage & PROPERTY_USAGE_EDITOR):
|
|
continue
|
|
var value = res.get(prop.name)
|
|
if value == null and prop.type != TYPE_NIL:
|
|
continue
|
|
properties.append({
|
|
"name": prop.name,
|
|
"type": type_string(prop.type),
|
|
"value": NodeHandler._serialize_value(value),
|
|
})
|
|
|
|
return {
|
|
"data": {
|
|
"path": path,
|
|
"type": res.get_class(),
|
|
"properties": properties,
|
|
"property_count": properties.size(),
|
|
}
|
|
}
|
|
|
|
|
|
func assign_resource(params: Dictionary) -> Dictionary:
|
|
var node_path: String = params.get("path", "")
|
|
var property: String = params.get("property", "")
|
|
var resource_path: String = params.get("resource_path", "")
|
|
|
|
if node_path.is_empty():
|
|
return ErrorCodes.make(ErrorCodes.MISSING_REQUIRED_PARAM, "Missing required param: path")
|
|
|
|
if property.is_empty():
|
|
return ErrorCodes.make(ErrorCodes.MISSING_REQUIRED_PARAM, "Missing required param: property")
|
|
|
|
if resource_path.is_empty():
|
|
return ErrorCodes.make(ErrorCodes.MISSING_REQUIRED_PARAM, "Missing required param: resource_path")
|
|
|
|
var rpath_err = McpPathValidator.loadable_error(resource_path, "resource_path")
|
|
if rpath_err != null:
|
|
return rpath_err
|
|
|
|
var _resolved := McpNodeValidator.resolve_or_error(node_path, "node_path")
|
|
if _resolved.has("error"):
|
|
return _resolved
|
|
var node: Node = _resolved.node
|
|
var _scene_root: Node = _resolved.scene_root
|
|
|
|
# Verify property exists
|
|
var found := false
|
|
for prop in node.get_property_list():
|
|
if prop.name == property:
|
|
found = true
|
|
break
|
|
if not found:
|
|
return ErrorCodes.make(ErrorCodes.PROPERTY_NOT_ON_CLASS, McpPropertyErrors.build_message(node, property))
|
|
|
|
if not ResourceLoader.exists(resource_path):
|
|
return ErrorCodes.make(ErrorCodes.RESOURCE_NOT_FOUND, "Resource not found: %s" % resource_path)
|
|
|
|
var res: Resource = load(resource_path)
|
|
if res == null:
|
|
return ErrorCodes.make(ErrorCodes.INTERNAL_ERROR, "Failed to load resource: %s" % resource_path)
|
|
|
|
var old_value = node.get(property)
|
|
|
|
_undo_redo.create_action("MCP: Assign %s to %s.%s" % [resource_path.get_file(), node.name, property])
|
|
_undo_redo.add_do_property(node, property, res)
|
|
_undo_redo.add_undo_property(node, property, old_value)
|
|
_undo_redo.commit_action()
|
|
|
|
return {
|
|
"data": {
|
|
"path": node_path,
|
|
"property": property,
|
|
"resource_path": resource_path,
|
|
"resource_type": res.get_class(),
|
|
"undoable": true,
|
|
}
|
|
}
|
|
|
|
|
|
## Instantiate a built-in Resource subclass, optionally apply `properties`,
|
|
## and either assign it to a node slot (undoable) or save it to a .tres file
|
|
## (not undoable — mirrors material_create). Exactly one home is required;
|
|
## a resource with no home would be GC'd after the handler returns.
|
|
func create_resource(params: Dictionary) -> Dictionary:
|
|
var type_str: String = params.get("type", "")
|
|
if type_str.is_empty():
|
|
return ErrorCodes.make(ErrorCodes.MISSING_REQUIRED_PARAM, "Missing required param: type")
|
|
|
|
var properties: Dictionary = params.get("properties", {})
|
|
var node_path: String = params.get("path", "")
|
|
var property: String = params.get("property", "")
|
|
var resource_path: String = params.get("resource_path", "")
|
|
var overwrite: bool = params.get("overwrite", false)
|
|
|
|
var home_err := McpResourceIO.validate_home(params)
|
|
if home_err != null:
|
|
return home_err
|
|
var has_file_target := not resource_path.is_empty()
|
|
|
|
var made := _instantiate_resource(type_str)
|
|
if made is Dictionary:
|
|
return made
|
|
var res: Resource = made
|
|
|
|
if not properties.is_empty():
|
|
var apply_err := _apply_resource_properties(res, properties)
|
|
if apply_err != null:
|
|
return apply_err
|
|
|
|
if has_file_target:
|
|
return _save_created_resource(res, type_str, resource_path, overwrite, properties.size())
|
|
return _assign_created_resource(res, type_str, node_path, property, properties.size())
|
|
|
|
|
|
## Validate that `type_str` names a concrete Resource subclass that we can
|
|
## instantiate. Returns an error dict on failure, or null on success.
|
|
static func _validate_resource_class(type_str: String) -> Variant:
|
|
if not ClassDB.class_exists(type_str):
|
|
return ErrorCodes.make(ErrorCodes.VALUE_OUT_OF_RANGE, "Unknown resource type: %s" % type_str)
|
|
if ClassDB.is_parent_class(type_str, "Node"):
|
|
return ErrorCodes.make(
|
|
ErrorCodes.WRONG_TYPE,
|
|
"%s is a Node type, not a Resource — use node_create instead" % type_str
|
|
)
|
|
if not ClassDB.is_parent_class(type_str, "Resource"):
|
|
var parent := ClassDB.get_parent_class(type_str)
|
|
return ErrorCodes.make(
|
|
ErrorCodes.WRONG_TYPE,
|
|
"%s is not a Resource type (extends %s)" % [type_str, parent]
|
|
)
|
|
if not ClassDB.can_instantiate(type_str):
|
|
return ErrorCodes.make(
|
|
ErrorCodes.WRONG_TYPE,
|
|
"%s is abstract and cannot be instantiated — use a concrete subclass (e.g. BoxMesh, BoxShape3D, StyleBoxFlat)" % type_str
|
|
)
|
|
return null
|
|
|
|
|
|
## Resolve a resource type name to a fresh instance. Handles engine built-ins
|
|
## (ClassDB) and project `class_name` Resources (the global script-class
|
|
## registry). Returns a Resource on success, or an error dict on failure.
|
|
static func _instantiate_resource(type_str: String) -> Variant:
|
|
if ClassDB.class_exists(type_str):
|
|
var class_err: Variant = _validate_resource_class(type_str)
|
|
if class_err != null:
|
|
return class_err
|
|
var built_in := ClassDB.instantiate(type_str)
|
|
if built_in == null or not (built_in is Resource):
|
|
return ErrorCodes.make(ErrorCodes.INTERNAL_ERROR, "Failed to instantiate %s as a Resource" % type_str)
|
|
return built_in
|
|
for entry in ProjectSettings.get_global_class_list():
|
|
if entry.get("class", "") == type_str:
|
|
var script_path: String = entry.get("path", "")
|
|
var scr: Variant = load(script_path)
|
|
# Reject non-Resource script classes BEFORE constructing them:
|
|
# scr.new() runs _init(), and an @tool class_name extending a
|
|
# non-RefCounted type (e.g. Node) would otherwise build — and leak —
|
|
# an orphan instance this path never frees. get_instance_base_type()
|
|
# resolves to the native base, so multi-level custom Resource
|
|
# hierarchies (B extends A extends Resource) still pass.
|
|
var base_or_err: Variant = _script_base_type_or_error(scr, type_str, script_path)
|
|
if base_or_err is Dictionary:
|
|
return base_or_err
|
|
var base_type: StringName = base_or_err
|
|
if not ClassDB.is_parent_class(base_type, "Resource"):
|
|
return ErrorCodes.make(ErrorCodes.WRONG_TYPE, "%s is not a Resource type (extends %s)" % [type_str, base_type])
|
|
if not scr.can_instantiate():
|
|
return ErrorCodes.make(ErrorCodes.WRONG_TYPE, "%s cannot be instantiated in the editor (abstract, or a non-@tool script — add @tool to instantiate it here)" % type_str)
|
|
# Reject scripts whose _init() requires arguments BEFORE scr.new():
|
|
# scr.new() passes no args, so a required-arg _init raises and aborts
|
|
# this handler mid-call, null-cascading into a generic "malformed
|
|
# result" error instead of a clean rejection. get_script_method_list()
|
|
# reports the effective (incl. inherited) _init; required args =
|
|
# args - default_args. Statically detectable only — a _init that runs
|
|
# but throws still falls through to scr.new() and the dispatcher catch.
|
|
for method in scr.get_script_method_list():
|
|
if method.get("name", "") == "_init":
|
|
var required_args: int = (method.get("args", []) as Array).size() - (method.get("default_args", []) as Array).size()
|
|
if required_args > 0:
|
|
return ErrorCodes.make(ErrorCodes.WRONG_TYPE, "%s cannot be instantiated: its _init() requires arguments" % type_str)
|
|
break
|
|
var made: Variant = scr.new()
|
|
if made == null or not (made is Resource):
|
|
return ErrorCodes.make(ErrorCodes.INTERNAL_ERROR, "Failed to instantiate %s as a Resource" % type_str)
|
|
return made
|
|
return ErrorCodes.make(ErrorCodes.VALUE_OUT_OF_RANGE, "Unknown resource type: %s" % type_str)
|
|
|
|
|
|
## Apply a dict of property values to a freshly-instantiated Resource,
|
|
## reusing NodeHandler's coercion so Vector3/Color/etc. dicts land typed.
|
|
## Returns null on success or an error dict on failure.
|
|
static func _apply_resource_properties(res: Resource, properties: Dictionary) -> Variant:
|
|
var prop_types := {}
|
|
for prop in res.get_property_list():
|
|
prop_types[prop.name] = prop.get("type", TYPE_NIL)
|
|
for key in properties.keys():
|
|
if not prop_types.has(key):
|
|
var valid: Array[String] = []
|
|
for prop in res.get_property_list():
|
|
if prop.get("usage", 0) & PROPERTY_USAGE_EDITOR:
|
|
valid.append(prop.name)
|
|
valid.sort()
|
|
# Name the script's class_name (e.g. MyTestResource) rather than the
|
|
# native base (Resource) so the hint names the type the agent created,
|
|
# and point at the real MCP verb — resource_manage(op="get_info") now
|
|
# answers for project class_name Resources too.
|
|
var type_label := res.get_class()
|
|
var res_script: Variant = res.get_script()
|
|
if res_script is Script and not String(res_script.get_global_name()).is_empty():
|
|
type_label = String(res_script.get_global_name())
|
|
var err := ErrorCodes.make(
|
|
ErrorCodes.PROPERTY_NOT_ON_CLASS,
|
|
"Property '%s' not found on %s. Call resource_manage(op=\"get_info\", params={\"type\": \"%s\"}) to list available properties." % [key, type_label, type_label]
|
|
)
|
|
err["error"]["data"] = {"valid_properties": valid}
|
|
return err
|
|
var target_type: int = prop_types[key]
|
|
if target_type == TYPE_NIL:
|
|
target_type = typeof(res.get(key))
|
|
var v = properties[key]
|
|
if target_type == TYPE_OBJECT and v is String:
|
|
if v == "":
|
|
v = null
|
|
else:
|
|
var vpath_err = McpPathValidator.loadable_error(v, "property '%s'" % key)
|
|
if vpath_err != null:
|
|
return vpath_err
|
|
var loaded := ResourceLoader.load(v)
|
|
if loaded == null:
|
|
return ErrorCodes.make(
|
|
ErrorCodes.INVALID_PARAMS,
|
|
"Resource not found at path '%s' for property '%s'" % [v, key]
|
|
)
|
|
v = loaded
|
|
elif target_type == TYPE_OBJECT and v is Dictionary and v.has("__class__"):
|
|
# Nested shortcut: the same {"__class__": "X", ...} form that
|
|
# node_handler.set_property accepts, now also supported here so
|
|
# resource_create/environment_create callers can populate
|
|
# sub-resource slots (ShaderMaterial.shader, etc.) in one shot.
|
|
var sub_type: String = v.get("__class__", "")
|
|
# Resolve via the shared helper so the nested shortcut accepts both
|
|
# engine built-ins (ClassDB) and project `class_name` Resources,
|
|
# exactly like the top-level resource_create path.
|
|
var sub_made := _instantiate_resource(sub_type)
|
|
if sub_made is Dictionary:
|
|
# Preserve the property-slot context the inline path used to add.
|
|
sub_made["error"]["message"] = "%s (for property '%s')" % [sub_made["error"]["message"], key]
|
|
return sub_made
|
|
var sub_res: Resource = sub_made
|
|
var remaining: Dictionary = (v as Dictionary).duplicate()
|
|
remaining.erase("__class__")
|
|
if not remaining.is_empty():
|
|
var nested_err := _apply_resource_properties(sub_res, remaining)
|
|
if nested_err != null:
|
|
return nested_err
|
|
v = sub_res
|
|
else:
|
|
v = NodeHandler._coerce_value(v, target_type)
|
|
## Mirror set_property's coerce check: wrong-shape dicts (#123) and
|
|
## non-dict inputs that don't land as the target compound Variant
|
|
## (#191) both error here instead of writing zero-filled Variants.
|
|
var coerce_err := NodeHandler._check_coerced(v, target_type, "Property '%s'" % key)
|
|
if coerce_err != null:
|
|
return coerce_err
|
|
res.set(key, v)
|
|
return null
|
|
|
|
|
|
func _assign_created_resource(res: Resource, type_str: String, node_path: String, property: String, applied_count: int) -> Dictionary:
|
|
var _resolved := McpNodeValidator.resolve_or_error(node_path, "node_path")
|
|
if _resolved.has("error"):
|
|
return _resolved
|
|
var node: Node = _resolved.node
|
|
var _scene_root: Node = _resolved.scene_root
|
|
|
|
var found := false
|
|
var prop_type: int = TYPE_NIL
|
|
for prop in node.get_property_list():
|
|
if prop.name == property:
|
|
found = true
|
|
prop_type = prop.get("type", TYPE_NIL)
|
|
break
|
|
if not found:
|
|
return ErrorCodes.make(
|
|
ErrorCodes.PROPERTY_NOT_ON_CLASS,
|
|
"Property '%s' not found on %s" % [property, node.get_class()]
|
|
)
|
|
if prop_type != TYPE_NIL and prop_type != TYPE_OBJECT:
|
|
return ErrorCodes.make(
|
|
ErrorCodes.PROPERTY_NOT_ON_CLASS,
|
|
"Property '%s' on %s is not an Object slot (type %s)" % [property, node.get_class(), type_string(prop_type)]
|
|
)
|
|
|
|
var old_value = node.get(property)
|
|
|
|
_undo_redo.create_action("MCP: Create %s for %s.%s" % [type_str, node.name, property])
|
|
_undo_redo.add_do_property(node, property, res)
|
|
_undo_redo.add_undo_property(node, property, old_value)
|
|
_undo_redo.add_do_reference(res)
|
|
_undo_redo.commit_action()
|
|
|
|
return {
|
|
"data": {
|
|
"path": node_path,
|
|
"property": property,
|
|
"type": type_str,
|
|
"resource_class": res.get_class(),
|
|
"properties_applied": applied_count,
|
|
"undoable": true,
|
|
}
|
|
}
|
|
|
|
|
|
func _save_created_resource(res: Resource, type_str: String, resource_path: String, overwrite: bool, applied_count: int) -> Dictionary:
|
|
return McpResourceIO.save_to_disk(res, resource_path, overwrite, "Resource", {
|
|
"type": type_str,
|
|
"resource_class": res.get_class(),
|
|
"properties_applied": applied_count,
|
|
}, _connection)
|
|
|
|
|
|
## Introspect a Resource class — return its editor-visible properties, parent,
|
|
## whether it's abstract, and (for abstract bases) the list of concrete
|
|
## subclasses that resource_create can instantiate. Read-only.
|
|
func get_resource_info(params: Dictionary) -> Dictionary:
|
|
var type_str: String = params.get("type", "")
|
|
if type_str.is_empty():
|
|
return ErrorCodes.make(ErrorCodes.MISSING_REQUIRED_PARAM, "Missing required param: type")
|
|
|
|
if not ClassDB.class_exists(type_str):
|
|
# Project class_name Resources aren't in ClassDB; resolve them through the
|
|
# global script-class registry so get_info answers for the same custom
|
|
# types resource_create can make. Read-only — never instantiates.
|
|
var custom_info: Variant = _custom_resource_info(type_str)
|
|
if custom_info != null:
|
|
return custom_info
|
|
return ErrorCodes.make(ErrorCodes.VALUE_OUT_OF_RANGE, "Unknown resource type: %s" % type_str)
|
|
if ClassDB.is_parent_class(type_str, "Node"):
|
|
return ErrorCodes.make(
|
|
ErrorCodes.WRONG_TYPE,
|
|
"%s is a Node type, not a Resource — use node_* tools for node introspection" % type_str
|
|
)
|
|
if not ClassDB.is_parent_class(type_str, "Resource") and type_str != "Resource":
|
|
var parent := ClassDB.get_parent_class(type_str)
|
|
return ErrorCodes.make(
|
|
ErrorCodes.WRONG_TYPE,
|
|
"%s is not a Resource type (extends %s)" % [type_str, parent]
|
|
)
|
|
|
|
var can_instantiate: bool = ClassDB.can_instantiate(type_str)
|
|
var class_info := ClassIntrospection.build(type_str, {
|
|
"sections": ["properties"],
|
|
"include_inherited": true,
|
|
"include_inheritors": not can_instantiate,
|
|
"limit": 0,
|
|
})
|
|
var data: Dictionary = {
|
|
"type": type_str,
|
|
"parent_class": class_info.parent_class,
|
|
"can_instantiate": can_instantiate,
|
|
"is_abstract": not can_instantiate,
|
|
"properties": class_info.properties,
|
|
"property_count": class_info.property_count,
|
|
}
|
|
|
|
# For abstract bases (Shape3D, Material, Texture, StyleBox, ...) surface
|
|
# the concrete Resource subclasses an agent could try next.
|
|
if not can_instantiate:
|
|
data["concrete_subclasses"] = class_info.concrete_inheritors
|
|
|
|
return {"data": data}
|
|
|
|
|
|
## Resolve a loaded global-class script to its native base type, or an error if
|
|
## the script failed to load (not a Script) or to compile (empty base type).
|
|
## Shared by the create and get_info custom-Resource paths so both report a
|
|
## compile failure rather than a misleading "is not a Resource type (extends )".
|
|
static func _script_base_type_or_error(scr: Variant, type_str: String, script_path: String) -> Variant:
|
|
if not (scr is Script):
|
|
return ErrorCodes.make(ErrorCodes.INTERNAL_ERROR, "Failed to load script class %s from %s" % [type_str, script_path])
|
|
var base_type: StringName = scr.get_instance_base_type()
|
|
if String(base_type).is_empty():
|
|
return ErrorCodes.make(ErrorCodes.INTERNAL_ERROR, "%s failed to compile or parse (script %s)" % [type_str, script_path])
|
|
return base_type
|
|
|
|
|
|
## get_info for a project `class_name` Resource (not in ClassDB). Returns an info
|
|
## dict, an error dict (for a class_name whose native base is not a Resource), or
|
|
## null if `type_str` is not a registered global class. Read-only: resolves
|
|
## properties from the script + its native base WITHOUT instantiating (no _init()).
|
|
static func _custom_resource_info(type_str: String) -> Variant:
|
|
for entry in ProjectSettings.get_global_class_list():
|
|
if entry.get("class", "") != type_str:
|
|
continue
|
|
var script_path: String = entry.get("path", "")
|
|
var scr: Variant = load(script_path)
|
|
var base_or_err: Variant = _script_base_type_or_error(scr, type_str, script_path)
|
|
if base_or_err is Dictionary:
|
|
return base_or_err
|
|
var base_type: StringName = base_or_err
|
|
if not ClassDB.is_parent_class(base_type, "Resource"):
|
|
return ErrorCodes.make(ErrorCodes.WRONG_TYPE, "%s is not a Resource type (extends %s)" % [type_str, base_type])
|
|
var can_instantiate: bool = scr.can_instantiate()
|
|
# Inherited (native) properties come from the engine base via ClassDB...
|
|
var class_info := ClassIntrospection.build(String(base_type), {
|
|
"sections": ["properties"],
|
|
"include_inherited": true,
|
|
"limit": 0,
|
|
})
|
|
var props: Array = []
|
|
for native_prop in class_info.properties:
|
|
props.append(native_prop)
|
|
# ...and the script's own (and inherited script) exported properties come
|
|
# from the Script itself, so we never construct the resource. A real
|
|
# default isn't available without instantiating, so script props carry an
|
|
# explicit null — keeping one uniform key set across the array (native
|
|
# props carry their real default).
|
|
for raw_prop in scr.get_script_property_list():
|
|
var prop: Dictionary = raw_prop
|
|
var usage := int(prop.get("usage", 0))
|
|
if not (usage & PROPERTY_USAGE_EDITOR):
|
|
continue
|
|
props.append({
|
|
"name": str(prop.get("name", "")),
|
|
"type": type_string(int(prop.get("type", TYPE_NIL))),
|
|
"class_name": str(prop.get("class_name", "")),
|
|
"hint": int(prop.get("hint", PROPERTY_HINT_NONE)),
|
|
"hint_string": str(prop.get("hint_string", "")),
|
|
"usage": usage,
|
|
"default": null,
|
|
})
|
|
props.sort_custom(func(a, b): return a.name < b.name)
|
|
# parent_class is the immediate script parent when there is one (so a
|
|
# multi-level chain B -> A -> Resource reports A), else the native base.
|
|
var parent_name := String(base_type)
|
|
var base_script: Variant = scr.get_base_script()
|
|
if base_script is Script and not String(base_script.get_global_name()).is_empty():
|
|
parent_name = String(base_script.get_global_name())
|
|
return {"data": {
|
|
"type": type_str,
|
|
"parent_class": parent_name,
|
|
"can_instantiate": can_instantiate,
|
|
# is_abstract reflects real abstractness (the @abstract annotation),
|
|
# NOT editor-instantiability — a non-@tool concrete Resource has
|
|
# can_instantiate()==false in-editor but is not abstract.
|
|
"is_abstract": scr.is_abstract(),
|
|
"properties": props,
|
|
"property_count": props.size(),
|
|
}}
|
|
return null
|