Files
tekton/addons/godot_ai/clients/_cli_exec.gd
T

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7.0 KiB
GDScript

@tool
class_name McpCliExec
extends RefCounted
## Wall-clock-bounded CLI invocation. Every dock shell-out to a per-client
## CLI (`claude mcp list`, `claude mcp add ...`, etc.) goes through here so
## a hung subprocess can't trap the calling thread forever.
##
## Without the timeout, a contended `claude mcp list` has been observed to
## hang for 6+ minutes (issues #238, #239) — wedging the dock's status
## refresh worker, and on the Configure / Remove paths the editor main
## thread itself.
##
## Why poll/kill instead of `OS.execute(..., true)`: GDScript can't
## interrupt a blocking `OS.execute`, so a hung CLI takes its caller's
## thread with it. `OS.execute_with_pipe` returns immediately with a PID;
## we drive the wait ourselves and `OS.kill` the orphan if budget
## expires. CLI registry commands have bounded output (a few hundred
## bytes), so we don't bother draining the pipe during the poll loop —
## the kernel buffer absorbs it.
##
## Returns a Dictionary with:
## exit_code: process exit code (0 = success). -1 on timeout / spawn failure.
## stdout: captured stdout text. May be partial on timeout.
## stderr: captured stderr text. May be partial on timeout. Empty when
## `capture_stderr` is false.
## output: stdout + (newline + stderr if non-empty). Convenience for
## the common case of "show whatever the CLI said when it
## failed" — `claude mcp add` writes its real diagnostics to
## stderr, so callers that only read `stdout` would surface
## a generic "exit code 1" instead.
## timed_out: true if we killed the process at the wall-clock budget.
## spawn_failed: true if `OS.execute_with_pipe` didn't return a usable PID.
const DEFAULT_TIMEOUT_MS := 8000
const _POLL_INTERVAL_MS := 50
const _KILL_GRACE_MS := 500
static func run(
exe: String,
args: Array,
timeout_ms: int = DEFAULT_TIMEOUT_MS,
capture_stderr: bool = true
) -> Dictionary:
if exe.is_empty():
return _spawn_failed_result()
if _uses_blocking_legacy_path():
## Godot 4.3 keeps the old blocking path because execute_with_pipe
## capture/exit semantics differ there. The bounded timeout/kill
## behavior is available on Godot 4.4+ only.
return _run_blocking_legacy(exe, args)
return _run_piped(exe, args, timeout_ms, capture_stderr)
static func _run_piped(
exe: String,
args: Array,
timeout_ms: int,
capture_stderr: bool,
) -> Dictionary:
var spawn_exe := exe
var spawn_args := args
if OS.get_name() == "Windows":
var lower := exe.to_lower()
if lower.ends_with(".cmd") or lower.ends_with(".bat"):
## CreateProcessW can't launch `.cmd` / `.bat` scripts on its
## own — they're cmd.exe input, not PE binaries. Without this
## wrap, the moment `McpCliFinder` resolves a Node-style shim
## (npm's `claude.cmd`, pnpm's wrappers, …) the next
## `OS.execute_with_pipe` surfaces "Could not create child
## process: <path> ..." in Godot's output log (#251). Passing
## `exe` as a separate argv element keeps spaces in the path
## quoted by Godot's standard quoter — no manual escaping.
spawn_exe = "cmd.exe"
spawn_args = ["/c", exe]
spawn_args.append_array(args)
var info := OS.execute_with_pipe(spawn_exe, spawn_args)
if info.is_empty():
return _spawn_failed_result()
var pid: int = int(info.get("pid", -1))
var stdio: Variant = info.get("stdio", null)
var stderr_pipe: Variant = info.get("stderr", null)
if pid <= 0:
_close_pipes(stdio, stderr_pipe)
return _spawn_failed_result()
var deadline := Time.get_ticks_msec() + maxi(timeout_ms, _POLL_INTERVAL_MS)
while OS.is_process_running(pid):
if Time.get_ticks_msec() >= deadline:
## Kill before draining: a pipe read can block while the child is
## still alive. Once it exits, drain any buffered partial output.
OS.kill(pid)
var kill_deadline := Time.get_ticks_msec() + _KILL_GRACE_MS
while OS.is_process_running(pid) and Time.get_ticks_msec() < kill_deadline:
OS.delay_msec(_POLL_INTERVAL_MS)
var partial_stdout := ""
var partial_stderr := ""
if not OS.is_process_running(pid):
partial_stdout = _drain_pipe(stdio)
partial_stderr = _drain_pipe(stderr_pipe) if capture_stderr else ""
_close_pipes(stdio, stderr_pipe)
return {
"exit_code": -1,
"stdout": partial_stdout,
"stderr": partial_stderr,
"output": _join_streams(partial_stdout, partial_stderr),
"timed_out": true,
"spawn_failed": false,
}
OS.delay_msec(_POLL_INTERVAL_MS)
var stdout := _drain_pipe(stdio)
var stderr_text := _drain_pipe(stderr_pipe) if capture_stderr else ""
_close_pipes(stdio, stderr_pipe)
return {
"exit_code": OS.get_process_exit_code(pid),
"stdout": stdout,
"stderr": stderr_text,
"output": _join_streams(stdout, stderr_text),
"timed_out": false,
"spawn_failed": false,
}
static func _run_blocking_legacy(exe: String, args: Array) -> Dictionary:
## Godot 4.3's OS.execute_with_pipe has capture/exit-code differences
## locked by the 4.3 canary skips in test_cli_exec.gd. Preserve the old
## blocking discovery behavior there so startup-critical probes keep the
## same semantics that worked before the bounded-pipe path landed.
var output: Array = []
var exit_code := OS.execute(exe, args, output, true)
var lines := PackedStringArray()
for line in output:
lines.append(str(line))
var stdout := "\n".join(lines)
return {
"exit_code": exit_code,
"stdout": stdout,
"stderr": "",
"output": stdout,
"timed_out": false,
"spawn_failed": exit_code == -1,
}
static func _spawn_failed_result() -> Dictionary:
return {
"exit_code": -1,
"stdout": "",
"stderr": "",
"output": "",
"timed_out": false,
"spawn_failed": true,
}
static func _drain_pipe(pipe: Variant) -> String:
if not (pipe is FileAccess):
return ""
var f := pipe as FileAccess
var bytes := PackedByteArray()
var max_bytes := 1 << 20 # 1 MiB, far above expected client CLI output.
while bytes.size() < max_bytes:
var chunk := f.get_buffer(mini(4096, max_bytes - bytes.size()))
if chunk.is_empty():
break
bytes.append_array(chunk)
if f.eof_reached():
break
return bytes.get_string_from_utf8()
static func _join_streams(stdout: String, stderr_text: String) -> String:
## Most CLIs write their actionable diagnostics to one stream or the
## other, never both — so concatenation gives "the message" without
## the caller having to guess which key to read. Newline-separate so
## callers that grep don't see two lines run together.
if stderr_text.is_empty():
return stdout
if stdout.is_empty():
return stderr_text
return "%s\n%s" % [stdout, stderr_text]
static func _close_pipes(stdio: Variant, stderr_pipe: Variant) -> void:
if stdio is FileAccess:
(stdio as FileAccess).close()
if stderr_pipe is FileAccess:
(stderr_pipe as FileAccess).close()
static func _uses_blocking_legacy_path() -> bool:
var version := Engine.get_version_info()
var major := int(version.get("major", 4))
var minor := int(version.get("minor", 0))
return major < 4 or (major == 4 and minor < 4)