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tekton/scenes/portal_door.tscn
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[gd_scene load_steps=8 format=3 uid="uid://portal_door_001"]
[ext_resource type="Script" path="res://scripts/portal_door.gd" id="1_script"]
[sub_resource type="BoxMesh" id="BoxMesh_frame"]
size = Vector3(0.15, 2.2, 0.15)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_frame"]
albedo_color = Color(0.1, 0.5, 0.8, 1)
metallic = 0.8
roughness = 0.2
[sub_resource type="PlaneMesh" id="PlaneMesh_ground"]
size = Vector2(1.0, 1.0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ground"]
transparency = 1
albedo_color = Color(1, 1, 1, 0.4)
emission_enabled = true
emission = Color(1, 1, 1, 1)
emission_energy_multiplier = 1.0
[sub_resource type="PlaneMesh" id="PlaneMesh_vortex"]
size = Vector2(1.4, 2.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vortex"]
transparency = 1
albedo_color = Color(0.0, 0.6, 1.0, 0.4)
emission_enabled = true
emission = Color(0.0, 0.4, 1.0, 1)
emission_energy_multiplier = 5.0
[sub_resource type="BoxShape3D" id="BoxShape3D_trigger"]
size = Vector3(1.4, 2.1, 0.8)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_portal"]
properties/0/path = NodePath(":target_room_id")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/1/path = NodePath(":target_door_id")
properties/1/spawn = true
properties/1/replication_mode = 2
properties/2/path = NodePath(":is_active")
properties/2/spawn = true
properties/2/replication_mode = 2
properties/3/path = NodePath(":portal_color")
properties/3/spawn = true
properties/3/replication_mode = 2
[node name="PortalDoor" type="StaticBody3D"]
script = ExtResource("1_script")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0)
shape = SubResource("BoxShape3D_trigger")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_portal")
[node name="Frame_Left" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.75, 1.1, 0)
mesh = SubResource("BoxMesh_frame")
surface_material_override/0 = SubResource("StandardMaterial3D_frame")
[node name="Frame_Right" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.75, 1.1, 0)
mesh = SubResource("BoxMesh_frame")
surface_material_override/0 = SubResource("StandardMaterial3D_frame")
[node name="Frame_Top" type="MeshInstance3D" parent="."]
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 2.2, 0)
mesh = SubResource("BoxMesh_frame")
surface_material_override/0 = SubResource("StandardMaterial3D_frame")
[node name="Vortex" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1.1, 0)
mesh = SubResource("PlaneMesh_vortex")
surface_material_override/0 = SubResource("StandardMaterial3D_vortex")
[node name="GroundIndicator" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0.4)
mesh = SubResource("PlaneMesh_ground")
surface_material_override/0 = SubResource("StandardMaterial3D_ground")
[node name="Area3D" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0)
shape = SubResource("BoxShape3D_trigger")