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tekton/assets/models/arena/free_mode/water_shader.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://xifgjdr8285d"]
[ext_resource type="Shader" uid="uid://chabrdico7377" path="res://assets/models/arena/free_mode/level_water.gdshader" id="1_nuaxy"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_s0tpp"]
noise_type = 0
seed = 5
frequency = 0.0166
metadata/_preview_in_3d_space_ = true
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_6vard"]
noise = SubResource("FastNoiseLite_s0tpp")
seamless = true
as_normal_map = true
seamless_blend_skirt = 1.0
bump_strength = 25.6
[resource]
render_priority = 0
shader = ExtResource("1_nuaxy")
shader_parameter/albedo = Color(0.14, 0.382667, 0.7, 1)
shader_parameter/albedo2 = Color(0.54, 0.77, 1, 1)
shader_parameter/metallic = 0.0
shader_parameter/roughness = 0.02
shader_parameter/texture_normal = SubResource("NoiseTexture2D_6vard")
shader_parameter/wave_direction = Vector2(2, 0)
shader_parameter/wave_direction2 = Vector2(0, 1)
shader_parameter/time_scale = 0.025
shader_parameter/noise_scale = 10.0
shader_parameter/height_scale = 0.15
shader_parameter/color_deep = Color(0.513233, 0.513233, 0.513233, 1)
shader_parameter/color_shallow = Color(0.716296, 0.716296, 0.716296, 1)
shader_parameter/beers_law = 2.0
shader_parameter/depth_offset = -0.75
shader_parameter/edge_scale = 0.1
shader_parameter/near = 1.0
shader_parameter/far = 100.0
shader_parameter/edge_color = Color(0.215902, 0.215902, 0.215902, 1)