Files
tekton/scripts/behaviors/conditions/arrange_condition.gd
T
2025-01-28 14:17:29 +08:00

19 lines
617 B
GDScript

class_name ArrangeCondition extends ConditionLeaf
func tick(actor: Node, blackboard: Blackboard) -> int:
# Check we have enough action points
if actor.action_points < 2:
return FAILURE
# Check for items that can be arranged
for i in range(actor.playerboard.size()):
if actor.playerboard[i] != -1:
var neighbors = actor.get_adjacent_playerboard_slots(i)
for adj_slot in neighbors:
if actor.playerboard[adj_slot] == -1 and actor.playerboard[i] in actor.goals:
blackboard.set_value("source_slot", i)
blackboard.set_value("target_slot", adj_slot)
return SUCCESS
return FAILURE