159 lines
7.3 KiB
GDScript
159 lines
7.3 KiB
GDScript
# tests/test_gauntlet_registration.gd
|
|
# Tests for [Gauntlet] #1 Game Mode Registration
|
|
# Validates GAUNTLET enum, string conversion, lobby integration, and arena setup
|
|
|
|
extends GutTest
|
|
|
|
func before_all():
|
|
gut.p("=== Gauntlet Registration Tests [Gauntlet #1] ===")
|
|
|
|
func after_each():
|
|
pass
|
|
|
|
# =============================================================================
|
|
# GameMode Enum Tests
|
|
# =============================================================================
|
|
|
|
# Test 1: GAUNTLET enum value exists and equals 3
|
|
func test_gauntlet_enum_exists():
|
|
assert_eq(GameMode.Mode.GAUNTLET, 3, "GAUNTLET should be enum value 3")
|
|
|
|
# Test 2: All 4 modes are present in enum
|
|
func test_all_modes_in_enum():
|
|
assert_eq(GameMode.Mode.FREEMODE, 0, "FREEMODE should be 0")
|
|
assert_eq(GameMode.Mode.STOP_N_GO, 1, "STOP_N_GO should be 1")
|
|
assert_eq(GameMode.Mode.TEKTON_DOORS, 2, "TEKTON_DOORS should be 2")
|
|
assert_eq(GameMode.Mode.GAUNTLET, 3, "GAUNTLET should be 3")
|
|
|
|
# =============================================================================
|
|
# String Conversion Tests
|
|
# =============================================================================
|
|
|
|
# Test 3: from_string recognizes "Candy Pump Survival"
|
|
func test_from_string_candy_cannon():
|
|
var result = GameMode.from_string("Candy Pump Survival")
|
|
assert_eq(result, GameMode.Mode.GAUNTLET, "from_string should parse 'Candy Pump Survival' as GAUNTLET")
|
|
|
|
# Test 4: mode_to_string returns "Candy Pump Survival" for GAUNTLET
|
|
func test_mode_to_string_gauntlet():
|
|
var result = GameMode.mode_to_string(GameMode.Mode.GAUNTLET)
|
|
assert_eq(result, "Candy Pump Survival", "mode_to_string should return 'Candy Pump Survival'")
|
|
|
|
# Test 5: Round-trip conversion is lossless
|
|
func test_round_trip_conversion():
|
|
var mode_str = GameMode.mode_to_string(GameMode.Mode.GAUNTLET)
|
|
var mode_enum = GameMode.from_string(mode_str)
|
|
assert_eq(mode_enum, GameMode.Mode.GAUNTLET, "Round-trip should preserve GAUNTLET")
|
|
|
|
# Test 6: All existing modes still round-trip correctly
|
|
func test_existing_modes_round_trip():
|
|
for mode in [GameMode.Mode.FREEMODE, GameMode.Mode.STOP_N_GO, GameMode.Mode.TEKTON_DOORS]:
|
|
var s = GameMode.mode_to_string(mode)
|
|
var back = GameMode.from_string(s)
|
|
assert_eq(back, mode, "Round-trip failed for %s" % s)
|
|
|
|
# Test 7: Unknown string defaults to FREEMODE
|
|
func test_unknown_string_defaults_freemode():
|
|
var result = GameMode.from_string("NonExistentMode")
|
|
assert_eq(result, GameMode.Mode.FREEMODE, "Unknown mode string should default to FREEMODE")
|
|
|
|
# =============================================================================
|
|
# get_all_modes Tests
|
|
# =============================================================================
|
|
|
|
# Test 8: get_all_modes includes "Candy Pump Survival"
|
|
func test_get_all_modes_includes_gauntlet():
|
|
var modes = GameMode.get_all_modes()
|
|
assert_has(modes, "Candy Pump Survival", "get_all_modes should include 'Candy Pump Survival'")
|
|
|
|
# Test 9: get_all_modes returns exactly 4 entries
|
|
func test_get_all_modes_count():
|
|
var modes = GameMode.get_all_modes()
|
|
assert_eq(modes.size(), 4, "get_all_modes should return 4 modes")
|
|
|
|
# Test 10: get_all_modes order is correct
|
|
func test_get_all_modes_order():
|
|
var modes = GameMode.get_all_modes()
|
|
assert_eq(modes[0], "Freemode", "First mode should be Freemode")
|
|
assert_eq(modes[1], "Stop n Go", "Second mode should be Stop n Go")
|
|
assert_eq(modes[2], "Tekton Doors", "Third mode should be Tekton Doors")
|
|
assert_eq(modes[3], "Candy Pump Survival", "Fourth mode should be Candy Pump Survival")
|
|
|
|
# =============================================================================
|
|
# is_restricted Tests
|
|
# =============================================================================
|
|
|
|
# Test 11: GAUNTLET is a restricted mode
|
|
func test_gauntlet_is_restricted():
|
|
var result = GameMode.is_restricted(GameMode.Mode.GAUNTLET)
|
|
assert_true(result, "GAUNTLET should be restricted (dedicated arena)")
|
|
|
|
# Test 12: FREEMODE is NOT restricted
|
|
func test_freemode_not_restricted():
|
|
var result = GameMode.is_restricted(GameMode.Mode.FREEMODE)
|
|
assert_false(result, "FREEMODE should not be restricted")
|
|
|
|
# Test 13: All restricted modes are confirmed
|
|
func test_all_restricted_modes():
|
|
assert_true(GameMode.is_restricted(GameMode.Mode.STOP_N_GO), "STOP_N_GO should be restricted")
|
|
assert_true(GameMode.is_restricted(GameMode.Mode.TEKTON_DOORS), "TEKTON_DOORS should be restricted")
|
|
assert_true(GameMode.is_restricted(GameMode.Mode.GAUNTLET), "GAUNTLET should be restricted")
|
|
|
|
# =============================================================================
|
|
# LobbyManager Integration Tests
|
|
# =============================================================================
|
|
|
|
# Test 14: Lobby available_game_modes includes "Candy Pump Survival"
|
|
func test_lobby_modes_includes_gauntlet():
|
|
var modes = LobbyManager.available_game_modes
|
|
assert_has(modes, "Candy Pump Survival", "LobbyManager.available_game_modes should include 'Candy Pump Survival'")
|
|
|
|
# Test 15: gauntlet_manager.gd script file exists
|
|
func test_gauntlet_manager_script_exists():
|
|
var script_exists = ResourceLoader.exists("res://scripts/managers/gauntlet_manager.gd")
|
|
assert_true(script_exists, "gauntlet_manager.gd should exist")
|
|
|
|
# Test 16: GauntletManager class can be loaded
|
|
func test_gauntlet_manager_loads():
|
|
var script = load("res://scripts/managers/gauntlet_manager.gd")
|
|
assert_not_null(script, "gauntlet_manager.gd should load without errors")
|
|
|
|
# Test 17: GauntletManager has required methods
|
|
func test_gauntlet_manager_has_methods():
|
|
var manager = GauntletManager.new()
|
|
assert_true(manager.has_method("_setup_arena"), "GauntletManager should have _setup_arena()")
|
|
assert_true(manager.has_method("_apply_arena_setup"), "GauntletManager should have _apply_arena_setup()")
|
|
assert_true(manager.has_method("start_game_mode"), "GauntletManager should have start_game_mode()")
|
|
assert_true(manager.has_method("initialize"), "GauntletManager should have initialize()")
|
|
manager.free()
|
|
|
|
# Test 18: GauntletManager arena constants are correct
|
|
func test_gauntlet_arena_constants():
|
|
assert_eq(GauntletManager.ARENA_COLUMNS, 20, "Arena should be 20 columns")
|
|
assert_eq(GauntletManager.ARENA_ROWS, 20, "Arena should be 20 rows")
|
|
assert_eq(GauntletManager.NPC_SIZE, 3, "NPC zone should be 3x3")
|
|
assert_eq(GauntletManager.NPC_CENTER, Vector2i(9, 9), "NPC center should be at (9,9)")
|
|
|
|
# Test 19: NPC zone detection works
|
|
func test_npc_zone_detection():
|
|
var manager = GauntletManager.new()
|
|
# Center of NPC zone
|
|
assert_true(manager._is_npc_zone(Vector2i(9, 9)), "Center (9,9) should be NPC zone")
|
|
# Edges of NPC zone
|
|
assert_true(manager._is_npc_zone(Vector2i(8, 8)), "Corner (8,8) should be NPC zone")
|
|
assert_true(manager._is_npc_zone(Vector2i(10, 10)), "Corner (10,10) should be NPC zone")
|
|
# Outside NPC zone
|
|
assert_false(manager._is_npc_zone(Vector2i(7, 9)), "Outside (7,9) should NOT be NPC zone")
|
|
assert_false(manager._is_npc_zone(Vector2i(11, 9)), "Outside (11,9) should NOT be NPC zone")
|
|
assert_false(manager._is_npc_zone(Vector2i(0, 0)), "Corner (0,0) should NOT be NPC zone")
|
|
manager.free()
|
|
|
|
# Test 20: Phase enum has 3 phases
|
|
func test_gauntlet_phases():
|
|
assert_eq(GauntletManager.Phase.OPEN_ARENA, 0, "OPEN_ARENA should be 0")
|
|
assert_eq(GauntletManager.Phase.ROUTE_PRESSURE, 1, "ROUTE_PRESSURE should be 1")
|
|
assert_eq(GauntletManager.Phase.SURVIVAL_ENDGAME, 2, "SURVIVAL_ENDGAME should be 2")
|
|
|
|
func after_all():
|
|
gut.p("=== Gauntlet Registration Tests Complete ===")
|