Files
tekton/scripts/services/steamworks_manager.gd
T
2026-04-29 01:36:49 +08:00

73 lines
2.5 KiB
GDScript

class_name SteamworksManager
extends Node
## Steamworks integration for Nakama authentication only
## Used to get Steam auth session tickets for Nakama login/registration
## Steam singleton is provided by GodotSteam GDExtension
var is_steam_initialized: bool = false
var steam_app_id: int = ProjectSettings.get_setting("steam/initialization/app_id", 480)
func _ready() -> void:
_initialize_steam()
func _initialize_steam() -> void:
# Check if GodotSteam GDExtension is loaded
if not ClassDB.class_exists("Steam"):
push_error("SteamworksManager: GodotSteam GDExtension not found. Enable it in Project Settings > Plugins.")
return
# Use steamInitEx for proper initialization with status reporting
var init_result: Dictionary = Steam.steamInitEx()
var status: int = init_result.get("status", -1)
var verbal: String = init_result.get("verbal", "Unknown error")
if status == 0:
is_steam_initialized = true
print("SteamworksManager: Steam initialized (App ID: %s)" % steam_app_id)
else:
push_warning("SteamworksManager: Steam init failed [%d] - %s" % [status, verbal])
print("SteamworksManager: Make sure Steam is running and App ID %s is valid" % steam_app_id)
func is_initialized() -> bool:
return is_steam_initialized
## Auth Methods
func get_auth_session_ticket() -> String:
if not is_steam_initialized:
push_warning("SteamworksManager: Steam not initialized, cannot get auth ticket")
return ""
# getAuthSessionTicket returns a Dictionary in GodotSteam {"id": int, "buffer": PackedByteArray}
var ticket_data = Steam.getAuthSessionTicket()
if typeof(ticket_data) == TYPE_DICTIONARY:
var buffer: PackedByteArray = ticket_data.get("buffer", PackedByteArray())
if buffer.size() > 0:
var ticket_hex = buffer.hex_encode()
print("SteamworksManager: Got Steam auth session ticket")
return ticket_hex
push_error("SteamworksManager: Auth ticket buffer is empty")
return ""
elif typeof(ticket_data) == TYPE_STRING and not ticket_data.is_empty():
print("SteamworksManager: Got Steam auth session ticket")
return ticket_data
else:
push_error("SteamworksManager: Failed to get auth session ticket")
return ""
func get_steam_user_name() -> String:
if not is_steam_initialized:
return ""
return Steam.getPersonaName()
func get_steam_user_id() -> int:
if not is_steam_initialized:
return 0
return Steam.getSteamID()
func _notification(what: int) -> void:
if what == NOTIFICATION_WM_CLOSE_REQUEST:
if is_steam_initialized:
Steam.steamShutdown()