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tekton/CHANGELOG_DRAFT.md
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2026-05-12 17:55:53 +08:00

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[2.3.2] — 2026-05-12

  • Integrated Mailbox UI into lobby with CanvasLayer overlay (renders above 3D viewport).
  • Redesigned mailbox_panel.tscn to 3-column layout: scrollable mail list | content area | reward slots.
  • Auto read-all and auto claim-all triggered on mailbox open — no "NEW" tags remain after viewing.
  • Fixed MailboxBtn text glitch — removed text override, replaced with MailBadge Label overlay in top-right corner of button.
  • Fixed mark_as_read() in MailManager — now persists read_ids to server via new save_mail_state RPC.
  • Admin Panel: Announcement tab Target User field now accepts username, display name, or user_id with Find button for resolution.
  • Admin Panel: New Mail Manager tab listing all global and personal sent mails with Type, Title, Sender, Start, Expires, Status columns.
  • Admin Panel: Edit dialog for mails uses date_picker.tscn for end date and supports reassigning recipient (username lookup + move).
  • Admin Panel: End Now button sets end_date to current timestamp; Delete permanently removes mail from server storage.
  • Server: Added admin_list_mail RPC — paginates all inbox/personal storage objects across all users via storageList.
  • Server: Added admin_update_mail RPC — extract-then-reinsert pattern supports field edits and cross-user mail movement.
  • Server: Added admin_delete_mail_server RPC — hard-removes mail from global config or personal inbox storage.
  • Server: Added save_mail_state RPC — merges client read_ids into server inbox/state without clobbering claimed/deleted IDs.

[2.3.1] — 2026-05-11

  • Integrated DM tab system directly into the lobby chatbox — DMs now open as closeable tabs inside ChatPanel instead of a fullscreen overlay.
  • Removed static DMTabBtn; DM tabs are dynamically created per friend using a scene-local DMTabTemplate with (X) close button.
  • Added @username auto-suggest popup in ChatInput — typing @ shows a live-filtered friend list; tap/click to select and format as @username (message).
  • FriendSuggestPanel moved to scene node (editable in editor) with touch/mobile support via item_selected signal.
  • DM messages render in the shared GlobalChat RichTextLabel, switched by active tab context.
  • Incoming DMs from friends automatically create a new tab without opening the Social Panel.
  • Fixed self-DM tab creation — outgoing DM echo no longer triggers a tab for own username.
  • Chat timestamps updated to [ DD-MM-YY - HH:MM ] format; DM history loaded oldest-to-newest (oldest at top, newest at bottom).
  • Added /clear command — clears DM chat history locally; on Global tab, only admin/owner/moderator can use it.
  • Admin /clear on Global also calls admin_clear_global_chat RPC to permanently delete persisted messages server-side.
  • Added admin_clear_global_chat RPC in tekton_admin.js — paginates and removes all messages from the channel.
  • Fixed theme_override_colors property error on dynamically created Button nodes — replaced with add_theme_color_override().

[2.3.0] — 2026-05-06

  • Fixed boot screen crash caused by TextureButton cast as Button returning nil (as Buttonas BaseButton).
  • Routed boot screen button .text assignments through child Label nodes for TextureButton compatibility.
  • Changed changelog bullet list to BBCode [table=2] layout for proper hanging indent on wrapped lines.
  • Fixed changelog RichTextLabel scroll by removing fit_content = true flag.
  • Synced player avatar, username, leaderboard score, and rank to the Room List panel header on open.
  • Restored preserved hosting logic — wired Play tab FreeModeBtn and StopNGoBtn to host room with correct game mode.
  • Wired Room tab RoomFreeModeBtn and RoomStopNGoBtn to filter room list by game mode (toggle).
  • Encoded game mode as [Mode] Room NNNN prefix in room name for LAN room discovery filtering.
  • Added game_mode field to room dictionaries across LobbyManager (Nakama + LAN) and NakamaManager match listing.

[2.2.1] — 2026-05-01

  • Updated daily login logic to support multiple reward types (star, gold, fragments).
  • Fixed leaderboard UI to dynamically update with player changes.
  • Added full backend Nakama support for daily login claiming and administration.
  • Refactored Admin Panel to include a bordered 30-day grid layout with January-December selection.

[2.2.0] — 2026-04-30

  • Redesigned Social Panel with a 3-tab layout (Search, Requests, Friends) to fix UI overlap issues.
  • Fixed an issue where offline friend requests were not being delivered properly.
  • Added persistent storage for Direct Messages, loading previous chat history when opening a DM.
  • Improved real-time Nakama socket listening to allow incoming DMs to be received instantly even when the chat tab is closed.
  • Fixed account state pollution where friend data leaked when switching users without restarting the client.
  • Corrected server-side RPCs for Nakama send_friend_request ensuring persistent push notifications.
  • Re-themed Social Panel DM UI to use dark brown fonts for high-contrast readability.

[2.1.9] — 2026-04-29

  • Added friend system with friend list, direct messaging, and lobby invitations
  • Improved Steam login support
  • Added Social Panel with Friends, Global Chat, and Direct Message tabs
  • Added ability to add/remove friends from lobby player slots
  • Added Invite Friends button to lobby
  • Added lobby invite notifications
  • Fixed account type display in profile panel

[2.1.8] — 2026-04-24

  • Optimized network synchronization with deterministic tile slots and granular board sync
  • Removed lag-sensitive server adjacency checks to fix "disappearing tiles" on high-latency connections
  • Fixed "No multiplayer peer assigned" crash during host disconnection and cleanup
  • Finalized AP system removal, transitioning to a fully real-time authoritative model
  • Restored bot mission completion logic
  • Stabilized Nakama socket cleanup during match-to-lobby transitions
  • Fixed Tekton not rotating toward spawning direction when throwing tiles
  • Fixed purple powerup tiles spawning on top of existing layer 1 tiles
  • Added animation delay to tile spawning to match Tekton throw animation timing
  • Implemented 1-tile perimeter buffer on all spawn areas to prevent edge spawning and stuck gaps
  • Tekton NPCs now spawn exclusively in corner zones; players spawn in middle zones
  • Fixed outline shader being lost when applying skin material overrides
  • Added Unstuck button to pause menu to teleport stuck players to a safe area

[2.1.7] — 2026-04-24

  • Upgraded Gacha interface with dynamic CSGO-style sequential reveal animations
  • Added an animation skip button for faster 10x multi-pulls
  • Fixed a bug where opening the Craft menu from Gacha would show an empty screen
  • Stabilized login flow by resetting connection states after failed auto-logins

[2.1.6] — 2026-04-24

  • Added Gacha system with Star and Gold banners (1x & 10x pulls)
  • Fragment Craft system — collect drops to craft exclusive skins
  • Fixed boot screen stuck on "Checking versions..."