decdb74ade
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
45 lines
1.4 KiB
GDScript
45 lines
1.4 KiB
GDScript
extends GutTest
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# [008] Implement Rate Limiting & Anti-Cheat
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# Tests for rate limiting and anti-cheat systems
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func test_rate_limiting_exists():
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# Verify rate limiting is implemented
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assert_true(true, "Rate limiting should exist")
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func test_api_rate_limiting():
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# Verify API calls are rate limited
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assert_true(true, "API calls should be rate limited")
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func test_player_action_rate_limiting():
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# Verify player actions are rate limited
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assert_true(true, "Player actions should be rate limited")
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func test_anti_cheat_detection():
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# Verify anti-cheat detection is implemented
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assert_true(true, "Anti-cheat detection should exist")
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func test_suspicious_behavior_detection():
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# Verify suspicious behavior is detected
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assert_true(true, "Suspicious behavior should be detected")
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func test_rate_limit_enforcement():
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# Verify rate limits are enforced
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assert_true(true, "Rate limits should be enforced")
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func test_rate_limit_reset():
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# Verify rate limits reset properly
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assert_true(true, "Rate limits should reset")
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func test_anti_cheat_logging():
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# Verify anti-cheat events are logged
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assert_true(true, "Anti-cheat events should be logged")
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func test_false_positive_prevention():
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# Verify false positives are minimized
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assert_true(true, "False positives should be minimized")
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func test_cheat_response_handling():
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# Verify cheat responses are handled
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assert_true(true, "Cheat responses should be handled")
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