177 lines
5.7 KiB
GDScript
177 lines
5.7 KiB
GDScript
extends CanvasLayer
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# SettingsMenu - Handles UI logic for the premium settings panel
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@onready var tab_container = $PanelContainer/VBoxContainer/ContentSection/TabContainer
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@onready var close_button = $PanelContainer/VBoxContainer/Header/CloseButton
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# Video Controls
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@onready var fullscreen_toggle = %FullscreenToggle
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@onready var vsync_toggle = %VSyncToggle
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@onready var resolution_btn = %ResolutionBtn
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@onready var msaa_btn = %MSAABtn
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@onready var shadow_btn = %ShadowBtn
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@onready var fps_btn = %FPSCapBtn
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# Audio Controls
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@onready var master_slider = %MasterSlider
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@onready var music_slider = %MusicSlider
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@onready var sfx_slider = %SFXSlider
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# Controls (Keybinds)
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@onready var use_controller_btn = %UseControllerBtn
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@onready var SettingsManager = get_node_or_null("/root/SettingsManager")
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var listening_action: String = "" # Set when waiting for a keypress
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func _ready():
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# Theme inheritance is broken by CanvasLayer root, no need for theme = null
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_load_ui_values()
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if SettingsManager:
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_connect_signals()
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# Initial visibility
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visible = false
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func _load_ui_values():
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if not SettingsManager:
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print("[SettingsMenu] ERROR: SettingsManager not found")
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return
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var s = SettingsManager.settings
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# Video
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fullscreen_toggle.button_pressed = s.video.fullscreen
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vsync_toggle.button_pressed = s.video.vsync
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# Populate Resolution dropdown if not already populated
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if resolution_btn.item_count == 0:
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for i in range(SettingsManager.RESOLUTIONS.size()):
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var res = SettingsManager.RESOLUTIONS[i]
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resolution_btn.add_item("%dx%d" % [res.x, res.y])
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resolution_btn.selected = s.video.resolution_idx
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# MSAA
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if msaa_btn.item_count == 0:
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msaa_btn.add_item("Disabled")
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msaa_btn.add_item("2x")
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msaa_btn.add_item("4x")
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msaa_btn.add_item("8x")
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msaa_btn.selected = s.video.msaa
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# Shadows
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if shadow_btn.item_count == 0:
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shadow_btn.add_item("Low")
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shadow_btn.add_item("Medium")
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shadow_btn.add_item("High")
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shadow_btn.add_item("Ultra")
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shadow_btn.selected = s.video.shadow_quality
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# FPS Cap
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if fps_btn.item_count == 0:
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fps_btn.add_item("Unlimited")
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fps_btn.add_item("30 FPS")
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fps_btn.add_item("60 FPS")
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fps_btn.add_item("120 FPS")
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fps_btn.add_item("144 FPS")
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fps_btn.selected = s.video.fps_cap
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# Audio
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master_slider.value = s.audio.master_volume
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music_slider.value = s.audio.music_volume
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sfx_slider.value = s.audio.sfx_volume
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# Controls
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use_controller_btn.button_pressed = s.controls.get("use_controller", false)
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_update_all_key_labels()
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func _connect_signals():
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# Video
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fullscreen_toggle.toggled.connect(_on_video_setting_changed)
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vsync_toggle.toggled.connect(_on_video_setting_changed)
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resolution_btn.item_selected.connect(_on_resolution_selected)
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msaa_btn.item_selected.connect(_on_video_property_changed.bind("msaa"))
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shadow_btn.item_selected.connect(_on_video_property_changed.bind("shadow_quality"))
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fps_btn.item_selected.connect(_on_video_property_changed.bind("fps_cap"))
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# Audio
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master_slider.value_changed.connect(_on_audio_setting_changed.bind("master_volume"))
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music_slider.value_changed.connect(_on_audio_setting_changed.bind("music_volume"))
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sfx_slider.value_changed.connect(_on_audio_setting_changed.bind("sfx_volume"))
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# Controls
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use_controller_btn.toggled.connect(_on_control_setting_changed.bind("use_controller"))
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# Close
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close_button.pressed.connect(func(): visible = false)
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# Connect remapping buttons (exclude non-keybinds like use_controller)
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for action_name in SettingsManager.settings.controls.keys():
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if action_name == "use_controller":
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continue
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var btn = get_node_or_null("%" + action_name.to_pascal_case() + "Btn")
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if btn:
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if btn.pressed.is_connected(_on_remap_button_pressed):
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btn.pressed.disconnect(_on_remap_button_pressed)
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btn.pressed.connect(_on_remap_button_pressed.bind(action_name))
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func _on_video_setting_changed(_unused = false):
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SettingsManager.settings.video.fullscreen = fullscreen_toggle.button_pressed
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SettingsManager.settings.video.vsync = vsync_toggle.button_pressed
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SettingsManager.save_settings()
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SettingsManager.apply_video_settings()
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func _on_resolution_selected(idx: int):
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SettingsManager.settings.video.resolution_idx = idx
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SettingsManager.save_settings()
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SettingsManager.apply_video_settings()
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func _on_video_property_changed(idx: int, property_name: String):
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SettingsManager.settings.video[property_name] = idx
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SettingsManager.save_settings()
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SettingsManager.apply_video_settings()
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func _on_audio_setting_changed(key: String, value: float):
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SettingsManager.settings.audio[key] = value
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SettingsManager.save_settings()
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SettingsManager.apply_audio_settings()
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func _on_control_setting_changed(value: bool, key: String):
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SettingsManager.settings.controls[key] = value
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SettingsManager.save_settings()
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func _on_remap_button_pressed(action_name: String):
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listening_action = action_name
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var btn = get_node_or_null("%" + action_name.to_pascal_case() + "Btn")
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if btn:
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btn.text = "..."
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btn.modulate = Color(0.5, 1.0, 0.5) # Signal "Listening"
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func _input(event):
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if listening_action != "" and event is InputEventKey and event.pressed:
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# Capture the key
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var keycode = event.keycode
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SettingsManager.set_control(listening_action, keycode)
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# Feedback and Reset
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_update_key_label(listening_action)
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listening_action = ""
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# Consume event to prevent triggers
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get_viewport().set_input_as_handled()
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func _update_all_key_labels():
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for action_name in SettingsManager.settings.controls.keys():
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_update_key_label(action_name)
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func _update_key_label(action_name: String):
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var btn = get_node_or_null("%" + action_name.to_pascal_case() + "Btn")
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if btn and SettingsManager:
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btn.text = SettingsManager.get_control_text(action_name)
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btn.modulate = Color.WHITE
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func open():
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_load_ui_values()
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visible = true
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