203 lines
6.1 KiB
GDScript
203 lines
6.1 KiB
GDScript
extends PanelContainer
|
|
## Profile panel controller - displays and edits user profile
|
|
|
|
signal closed
|
|
signal profile_updated
|
|
|
|
@onready var close_button := %CloseButton as Button
|
|
@onready var avatar_display := %AvatarDisplay as TextureRect
|
|
@onready var change_avatar_btn := %ChangeAvatarBtn as Button
|
|
@onready var display_name_input := %DisplayNameInput as LineEdit
|
|
@onready var save_name_btn := %SaveNameBtn as Button
|
|
@onready var games_played_label := %GamesPlayed as Label
|
|
@onready var win_rate_label := %WinRate as Label
|
|
@onready var high_score_label := %HighScore as Label
|
|
@onready var account_type_label := %AccountType as Label
|
|
@onready var link_account_btn := %LinkAccountBtn as Button
|
|
@onready var logout_btn := %LogoutBtn as Button
|
|
@onready var status_label := %StatusLabel as Label
|
|
@onready var avatar_popup := %AvatarSelectionPopup as PopupPanel
|
|
@onready var avatar_grid := %GridContainer as GridContainer
|
|
|
|
func _ready() -> void:
|
|
_connect_signals()
|
|
_load_profile_data()
|
|
_setup_avatar_grid()
|
|
|
|
func _connect_signals() -> void:
|
|
close_button.pressed.connect(_on_close_pressed)
|
|
change_avatar_btn.pressed.connect(_on_change_avatar_pressed)
|
|
save_name_btn.pressed.connect(_on_save_name_pressed)
|
|
link_account_btn.pressed.connect(_on_link_account_pressed)
|
|
logout_btn.pressed.connect(_on_logout_pressed)
|
|
|
|
UserProfileManager.profile_updated.connect(_on_profile_updated)
|
|
UserProfileManager.profile_update_failed.connect(_on_profile_update_failed)
|
|
|
|
func _load_profile_data() -> void:
|
|
var profile := UserProfileManager.profile
|
|
var stats := UserProfileManager.stats
|
|
|
|
# Display name
|
|
display_name_input.text = profile.get("display_name", "Guest")
|
|
display_name_input.max_length = 6
|
|
|
|
# Avatar
|
|
var avatar_url: String = UserProfileManager.get_avatar_url()
|
|
if ResourceLoader.exists(avatar_url):
|
|
avatar_display.texture = load(avatar_url)
|
|
|
|
# Stats
|
|
games_played_label.text = "Games Played: %d" % stats.get("games_played", 0)
|
|
win_rate_label.text = "Win Rate: %.1f%%" % UserProfileManager.get_win_rate()
|
|
high_score_label.text = "High Score: %d" % stats.get("high_score", 0)
|
|
|
|
# Account type
|
|
if AuthManager.is_guest:
|
|
account_type_label.text = "Account: Guest"
|
|
link_account_btn.visible = true
|
|
link_account_btn.text = "Link Email (Keep Progress)"
|
|
else:
|
|
var mode_name := _get_auth_mode_name(AuthManager.auth_mode)
|
|
account_type_label.text = "Account: %s" % mode_name
|
|
link_account_btn.visible = false
|
|
|
|
status_label.text = ""
|
|
|
|
func _get_auth_mode_name(mode: int) -> String:
|
|
match mode:
|
|
AuthManager.AuthMode.EMAIL:
|
|
return "Email"
|
|
AuthManager.AuthMode.GOOGLE:
|
|
return "Google"
|
|
AuthManager.AuthMode.APPLE:
|
|
return "Apple"
|
|
AuthManager.AuthMode.FACEBOOK:
|
|
return "Facebook"
|
|
_:
|
|
return "Guest"
|
|
|
|
func _setup_avatar_grid() -> void:
|
|
# Clear existing
|
|
for child in avatar_grid.get_children():
|
|
child.queue_free()
|
|
|
|
# Add avatar buttons
|
|
for i in range(UserProfileManager.AVATARS.size()):
|
|
var avatar_path: String = UserProfileManager.AVATARS[i]
|
|
var btn := Button.new()
|
|
btn.custom_minimum_size = Vector2(64, 64)
|
|
|
|
if ResourceLoader.exists(avatar_path):
|
|
var tex := load(avatar_path) as Texture2D
|
|
btn.icon = tex
|
|
btn.expand_icon = true
|
|
else:
|
|
btn.text = str(i + 1)
|
|
|
|
btn.pressed.connect(_on_avatar_selected.bind(i))
|
|
avatar_grid.add_child(btn)
|
|
|
|
func _on_close_pressed() -> void:
|
|
hide()
|
|
emit_signal("closed")
|
|
|
|
func _on_change_avatar_pressed() -> void:
|
|
avatar_popup.popup_centered()
|
|
|
|
func _on_avatar_selected(index: int) -> void:
|
|
avatar_popup.hide()
|
|
status_label.text = "Saving avatar..."
|
|
|
|
var success := await UserProfileManager.update_avatar(index)
|
|
if success:
|
|
var avatar_url: String = UserProfileManager.get_avatar_url()
|
|
if ResourceLoader.exists(avatar_url):
|
|
avatar_display.texture = load(avatar_url)
|
|
status_label.text = "Avatar updated!"
|
|
else:
|
|
status_label.text = "Failed to update avatar"
|
|
|
|
func _on_save_name_pressed() -> void:
|
|
var new_name := display_name_input.text.strip_edges()
|
|
|
|
if new_name.is_empty():
|
|
status_label.text = "Name cannot be empty"
|
|
return
|
|
|
|
status_label.text = "Saving..."
|
|
save_name_btn.disabled = true
|
|
|
|
var success := await UserProfileManager.update_display_name(new_name)
|
|
|
|
save_name_btn.disabled = false
|
|
|
|
if success:
|
|
status_label.add_theme_color_override("font_color", Color.GREEN)
|
|
status_label.text = "Name updated!"
|
|
emit_signal("profile_updated")
|
|
await get_tree().create_timer(3.0).timeout
|
|
status_label.text = ""
|
|
else:
|
|
status_label.add_theme_color_override("font_color", Color.RED)
|
|
status_label.text = "Failed to update name"
|
|
|
|
func _on_link_account_pressed() -> void:
|
|
# Show link account dialog
|
|
# For now, just show a simple popup
|
|
var dialog := AcceptDialog.new()
|
|
dialog.title = "Link Email"
|
|
dialog.dialog_text = "Enter your email and password to link this guest account.\nYour progress will be preserved!"
|
|
|
|
var vbox := VBoxContainer.new()
|
|
var email_input := LineEdit.new()
|
|
email_input.placeholder_text = "Email"
|
|
var password_input := LineEdit.new()
|
|
password_input.placeholder_text = "Password"
|
|
password_input.secret = true
|
|
|
|
vbox.add_child(email_input)
|
|
vbox.add_child(password_input)
|
|
dialog.add_child(vbox)
|
|
|
|
add_child(dialog)
|
|
dialog.popup_centered()
|
|
|
|
dialog.confirmed.connect(func():
|
|
var email := email_input.text.strip_edges()
|
|
var password := password_input.text
|
|
|
|
if email.is_empty() or password.is_empty():
|
|
status_label.text = "Please fill in all fields"
|
|
return
|
|
|
|
status_label.text = "Linking account..."
|
|
var success := await AuthManager.link_email(email, password)
|
|
|
|
if success:
|
|
status_label.text = "Account linked successfully!"
|
|
link_account_btn.visible = false
|
|
account_type_label.text = "Account: Email"
|
|
else:
|
|
status_label.text = "Failed to link account"
|
|
|
|
dialog.queue_free()
|
|
)
|
|
|
|
func _on_logout_pressed() -> void:
|
|
AuthManager.logout()
|
|
get_tree().change_scene_to_file("res://scenes/ui/login_screen.tscn")
|
|
|
|
func _on_profile_updated() -> void:
|
|
_load_profile_data()
|
|
|
|
func _on_profile_update_failed(error: String) -> void:
|
|
status_label.add_theme_color_override("font_color", Color.RED)
|
|
status_label.text = error
|
|
await get_tree().create_timer(3.0).timeout
|
|
status_label.text = ""
|
|
|
|
func show_panel() -> void:
|
|
_load_profile_data()
|
|
show()
|