Files
tekton/addons/godot_ai/utils/update_manager.gd
T

541 lines
20 KiB
GDScript

@tool
class_name McpUpdateManager
extends Node
## Self-update manager for pre-runner work. Owns release checks, HTTP ZIP
## download, the install-in-flight gate, and install state signals back to
## the dock. Once `_install_zip()` calls
## `plugin.gd::install_downloaded_update(...)`, ownership transfers to
## `update_reload_runner.gd`, which owns extract, scan, plugin re-enable,
## and detached-dock cleanup.
##
## The dock owns banner rendering and forwards button clicks. The split
## exists because the dock script is one of the files overwritten on disk
## during install — keeping pipeline state on a separate Node lets the dock
## tear down cleanly without losing the in-flight gate that other dock spawn
## paths consult.
##
## `class_name McpUpdateManager` is retained because it shipped in a
## published release. If this class is ever retired, follow CLAUDE.md's
## never-delete-published-class_name shim policy instead of deleting the
## declaration.
##
## `_plugin` and `_dock` are deliberately untyped: the same self-update
## window that overwrites this script also overwrites the dock and plugin
## scripts, and a static-typed reference into a script being hot-reloaded
## crashes inside `GDScriptFunction::call`. `server_lifecycle.gd` follows
## the same convention.
const RELEASES_URL := (
"https://api.github.com/repos/hi-godot/godot-ai/releases/latest"
)
const RELEASES_PAGE := "https://github.com/hi-godot/godot-ai/releases/latest"
const UPDATE_TEMP_DIR := "user://godot_ai_update/"
const UPDATE_TEMP_ZIP := "user://godot_ai_update/update.zip"
const ClientConfigurator := preload("res://addons/godot_ai/client_configurator.gd")
## Hosts the self-update download is allowed to come from. The download URL
## is taken verbatim from the GitHub Releases API's `browser_download_url`,
## so before fetching we pin it to https on a GitHub-owned host — a tampered
## or unexpected API response can't then point the in-editor updater at an
## arbitrary origin. (HTTPRequest follows the github.com -> githubusercontent
## redirect internally; this validates the entry point. Release-side checksum
## / provenance verification of the downloaded bytes remains tracked in #523.)
const _TRUSTED_DOWNLOAD_HOSTS := [
"github.com",
"www.github.com",
"api.github.com",
"objects.githubusercontent.com",
"release-assets.githubusercontent.com",
]
## Emitted after `check_for_updates()` resolves a newer remote version.
## Payload mirrors the Dictionary returned by `parse_releases_response`:
## {has_update, version, forced, label_text, download_url}
signal update_check_completed(result: Dictionary)
## Emitted at every UI-relevant step of the install pipeline. Payload
## keys are all optional and apply on top of the current banner state:
## label_text: String ## banner label override
## button_text: String ## update button text override
## button_disabled: bool ## update button disabled state
## banner_visible: bool ## banner visibility override
## outcome: String ## "success" -> dock paints green
signal install_state_changed(state: Dictionary)
var _plugin
var _dock
var _http_request: HTTPRequest
var _download_request: HTTPRequest
var _verify_request: HTTPRequest
var _latest_download_url: String = ""
## URL of the `godot-ai-plugin.zip.sha256` sidecar asset, when the release
## ships one. Used to verify the downloaded archive's integrity before extract
## (#523). Empty for older releases published without a checksum sidecar.
var _latest_checksum_url: String = ""
## Set for the duration of `_install_zip` — extract-overwrite of plugin
## scripts on disk would crash any worker mid-`GDScriptFunction::call`
## (confirmed via SIGABRT in the dock's refresh worker). Dock spawn paths
## consult this via `is_install_in_flight()`; in-flight workers are
## drained before any disk write.
var _install_in_flight: bool = false
# ---- Setup -------------------------------------------------------------
func setup(plugin, dock) -> void:
_plugin = plugin
_dock = dock
# ---- Public API ---------------------------------------------------------
## Kick off the GitHub Releases API check. No-ops in dev checkouts —
## `addons/godot_ai/` is a symlink into canonical `plugin/` source there,
## and an extract would clobber tracked files (#116). `is_dev_checkout()`
## honours the mode override (dock dropdown > GODOT_AI_MODE env), so
## testers can force `user` to exercise the AssetLib flow from a dev tree;
## `_install_zip` still gates on the physical symlink check so a forced-
## user mode can never clobber source.
func check_for_updates() -> void:
if ClientConfigurator.is_dev_checkout():
return
if _http_request == null:
_http_request = HTTPRequest.new()
_http_request.request_completed.connect(_on_update_check_completed)
add_child(_http_request)
_http_request.request(RELEASES_URL, ["Accept: application/vnd.github+json"])
## Cancel any in-flight check. The dock calls this before re-issuing a
## check after a mode-override flip — without the cancel, `request()`
## returns ERR_BUSY and the dropdown change silently fails to repaint.
func cancel_check() -> void:
if _http_request != null:
_http_request.cancel_request()
## Reset the cached download URL. The dock calls this on mode-override
## flips so a fresh check paints over a clean banner.
func clear_pending_download() -> void:
_latest_download_url = ""
_latest_checksum_url = ""
## True when the running Godot is within the supported self-update floor.
## Godot < 4.5 must not be offered a one-click update to a release whose
## always-loaded scripts depend on 4.5 APIs/classes.
## Guards `major` too so a future Godot 5.x (minor 0) isn't misclassified.
func _can_self_update() -> bool:
var v := Engine.get_version_info()
return _version_can_self_update(int(v.get("major", 0)), int(v.get("minor", 0)))
## Pure version predicate, split out so it's testable without faking the
## running engine. In-editor self-update needs Godot >= 4.5.
static func _version_can_self_update(major: int, minor: int) -> bool:
return major > 4 or (major == 4 and minor >= 5)
## Banner guidance for engines below the support floor. Shown up-front at
## check time so those users do not install an incompatible latest release.
static func _manual_update_label(version: String) -> String:
var release_noun := "release"
var suffix := ""
if not version.is_empty():
release_noun = "version"
suffix = " (latest: v%s)" % version
return (
"This is the last Godot AI %s for this Godot%s. " % [release_noun, suffix]
+ "Upgrade to Godot 4.5+ to keep receiving updates."
)
## Driven by the dock's Update button. On Godot < 4.5 (see _can_self_update)
## the in-editor install is disabled so users cannot install an incompatible
## latest release. With no resolved download URL, falls back to opening the
## release page. Otherwise kicks off the download -> extract -> reload pipeline.
func start_install() -> void:
if not _can_self_update():
install_state_changed.emit({
"button_text": "Upgrade Godot",
"button_disabled": true,
"label_text": _manual_update_label(""),
"banner_visible": true,
})
return
if _latest_download_url.is_empty():
OS.shell_open(RELEASES_PAGE)
return
## Pin the resolved asset URL to https on a GitHub host before fetching.
## Fall back to the release page (a user-driven browser download) rather
## than pulling an executable plugin payload from an unexpected origin.
## See #523.
if not _is_trusted_download_url(_latest_download_url):
push_error(
"MCP | refusing self-update download from untrusted URL: %s"
% _latest_download_url
)
OS.shell_open(RELEASES_PAGE)
install_state_changed.emit({
"button_text": "Update via download page",
"button_disabled": false,
})
return
install_state_changed.emit({
"button_text": "Downloading...",
"button_disabled": true,
})
if _download_request != null:
_download_request.queue_free()
_download_request = HTTPRequest.new()
var global_zip := ProjectSettings.globalize_path(UPDATE_TEMP_ZIP)
var global_dir := ProjectSettings.globalize_path(UPDATE_TEMP_DIR)
DirAccess.make_dir_recursive_absolute(global_dir)
_download_request.download_file = global_zip
_download_request.max_redirects = 10
_download_request.request_completed.connect(_on_download_completed)
add_child(_download_request)
var err := _download_request.request(_latest_download_url)
if err != OK:
## `request_completed` never fires when `request()` itself errors,
## so cleanup (queue_free + null + drop the staged zip) has to land
## inline — otherwise the HTTPRequest stays parented under the
## manager until the next click.
_download_request.queue_free()
_download_request = null
DirAccess.remove_absolute(global_zip)
install_state_changed.emit({
"button_text": "Request failed",
"button_disabled": false,
})
## Consulted by the dock's spawn paths (focus-in refresh, manual button,
## deferred initial refresh) — true while plugin scripts are being
## overwritten. A worker mid-`GDScriptFunction::call` into a half-
## overwritten script SIGABRTs the editor.
func is_install_in_flight() -> bool:
return _install_in_flight
# ---- Releases-API parse (pure, testable) -------------------------------
## Parses the GitHub Releases API JSON response. Returns:
## has_update: bool ## true if remote tag > local version
## version: String ## remote tag minus leading "v"
## forced: bool ## mode_override() == "user" (banner-only hint)
## label_text: String ## "Update available: vX.Y.Z" + " (forced)"
## download_url: String ## matching `godot-ai-plugin.zip` asset URL
## checksum_url: String ## `godot-ai-plugin.zip.sha256` asset URL ("" if absent)
##
## Static so tests drive it without instancing the manager.
static func parse_releases_response(
result: int, response_code: int, body: PackedByteArray
) -> Dictionary:
var out := {
"has_update": false,
"version": "",
"forced": false,
"label_text": "",
"download_url": "",
"checksum_url": "",
}
if result != HTTPRequest.RESULT_SUCCESS or response_code != 200:
return out
var parsed = JSON.parse_string(body.get_string_from_utf8())
if parsed == null or not (parsed is Dictionary):
return out
var json: Dictionary = parsed
var tag: String = String(json.get("tag_name", ""))
if tag.is_empty():
return out
var remote_version := tag.trim_prefix("v")
var local_version := ClientConfigurator.get_plugin_version()
if not _is_newer(remote_version, local_version):
return out
var url := ""
var checksum_url := ""
var assets: Array = json.get("assets", [])
for asset in assets:
var asset_dict: Dictionary = asset
var asset_name := String(asset_dict.get("name", ""))
if asset_name == "godot-ai-plugin.zip":
url = String(asset_dict.get("browser_download_url", ""))
elif asset_name == "godot-ai-plugin.zip.sha256":
checksum_url = String(asset_dict.get("browser_download_url", ""))
var forced := ClientConfigurator.mode_override() == "user"
var label_text := "Update available: v%s" % remote_version
if forced:
## Forced-user mode (dropdown or env) is the only way the banner
## lights up in a dev tree; suffix so the operator notices.
label_text += " (forced)"
out["has_update"] = true
out["version"] = remote_version
out["forced"] = forced
out["label_text"] = label_text
out["download_url"] = url
out["checksum_url"] = checksum_url
return out
## True only for an `https://` URL whose host is one of
## `_TRUSTED_DOWNLOAD_HOSTS`. Parses the authority by hand (GDScript has no
## URL parser): strips userinfo via the LAST `@` so a spoof like
## `https://github.com@evil.com/...` resolves to `evil.com` (rejected), and
## strips any `:port`. Static so the guard is unit-testable without
## instancing the manager.
static func _is_trusted_download_url(url: String) -> bool:
const SCHEME := "https://"
if not url.begins_with(SCHEME):
return false
if url.find("\\") >= 0:
return false
var rest := url.substr(SCHEME.length())
var authority := rest
var slash := rest.find("/")
if slash >= 0:
authority = rest.substr(0, slash)
## Host is everything after the LAST '@' (userinfo precedes it).
var at := authority.rfind("@")
if at >= 0:
authority = authority.substr(at + 1)
var colon := authority.find(":")
if colon >= 0:
authority = authority.substr(0, colon)
return authority.to_lower() in _TRUSTED_DOWNLOAD_HOSTS
static func _is_newer(remote: String, local: String) -> bool:
var r := remote.split(".")
var l := local.split(".")
for i in range(max(r.size(), l.size())):
var rv := int(r[i]) if i < r.size() else 0
var lv := int(l[i]) if i < l.size() else 0
if rv > lv:
return true
if rv < lv:
return false
return false
# ---- HTTPRequest callbacks (instance-side) -----------------------------
func _on_update_check_completed(
result: int,
response_code: int,
_headers: PackedStringArray,
body: PackedByteArray
) -> void:
var parsed := parse_releases_response(result, response_code, body)
if not bool(parsed.get("has_update", false)):
return
if not _can_self_update():
install_state_changed.emit({
"button_text": "Upgrade Godot",
"button_disabled": true,
"label_text": _manual_update_label(String(parsed.get("version", ""))),
"banner_visible": true,
})
return
_latest_download_url = String(parsed.get("download_url", ""))
_latest_checksum_url = String(parsed.get("checksum_url", ""))
update_check_completed.emit(parsed)
func _on_download_completed(
result: int,
response_code: int,
_headers: PackedStringArray,
_body: PackedByteArray
) -> void:
if _download_request != null:
_download_request.queue_free()
_download_request = null
if result != HTTPRequest.RESULT_SUCCESS or response_code != 200:
print("MCP | update download failed: result=%d code=%d" % [result, response_code])
install_state_changed.emit({
"button_text": "Download failed (%d)" % response_code,
"button_disabled": false,
})
return
# Deferred so the HTTPRequest callback returns before the next step starts.
_verify_then_install.call_deferred()
# ---- Integrity verification (#523) -------------------------------------
## Gate the extract on a SHA-256 match against the release's checksum sidecar.
## TLS + host pinning already constrain where the bytes came from; this
## verifies the bytes themselves so a tampered asset (or a compromised CDN
## object) can't be installed over live plugin code. Releases published
## without a `.sha256` sidecar (older versions) install without this check —
## verify-if-present rather than hard-fail, so existing releases stay
## updatable; the host pin still applies to the download itself.
func _verify_then_install() -> void:
if _latest_checksum_url.is_empty():
print("MCP | no checksum published for this release; skipping integrity verification")
install_state_changed.emit({"button_text": "Installing..."})
_install_zip()
return
## A present-but-untrusted checksum URL is a tamper signal, not a
## backward-compat case — refuse rather than silently skip.
if not _is_trusted_download_url(_latest_checksum_url):
_fail_verification("checksum URL is not a trusted GitHub host")
return
install_state_changed.emit({"button_text": "Verifying..."})
if _verify_request != null:
_verify_request.queue_free()
_verify_request = HTTPRequest.new()
_verify_request.max_redirects = 10
_verify_request.request_completed.connect(_on_checksum_completed)
add_child(_verify_request)
var err := _verify_request.request(_latest_checksum_url)
if err != OK:
_verify_request.queue_free()
_verify_request = null
_fail_verification("could not request checksum (error %d)" % err)
func _on_checksum_completed(
result: int,
response_code: int,
_headers: PackedStringArray,
body: PackedByteArray
) -> void:
if _verify_request != null:
_verify_request.queue_free()
_verify_request = null
if result != HTTPRequest.RESULT_SUCCESS or response_code != 200:
_fail_verification("checksum download failed (result=%d code=%d)" % [result, response_code])
return
var expected := _parse_sha256_digest(body.get_string_from_utf8())
if expected.is_empty():
_fail_verification("malformed checksum file")
return
var zip_path := ProjectSettings.globalize_path(UPDATE_TEMP_ZIP)
var actual := FileAccess.get_sha256(zip_path).to_lower()
if actual.is_empty():
_fail_verification("could not hash the downloaded archive")
return
if actual != expected:
_fail_verification(
"checksum mismatch (expected %s…, got %s…)"
% [expected.substr(0, 12), actual.substr(0, 12)]
)
return
print("MCP | self-update checksum verified (sha256 %s)" % actual)
install_state_changed.emit({"button_text": "Installing..."})
_install_zip.call_deferred()
## Surface an integrity-check failure and drop the staged zip so the bad
## bytes can never reach the extract path. Keeps the button enabled for retry.
func _fail_verification(reason: String) -> void:
push_error(
"MCP | self-update integrity check failed: %s. The download was not installed."
% reason
)
print("MCP | self-update aborted (integrity): %s" % reason)
DirAccess.remove_absolute(ProjectSettings.globalize_path(UPDATE_TEMP_ZIP))
install_state_changed.emit({
"button_text": "Verification failed — retry",
"button_disabled": false,
})
## Extract the hex digest from a `sha256sum`-style file ("<hex> <name>") or a
## bare digest line. Returns lowercase 64-char hex, or "" if the content isn't
## a valid SHA-256 digest. Static so it's unit-testable. See #523.
static func _parse_sha256_digest(text: String) -> String:
var trimmed := text.strip_edges()
if trimmed.is_empty():
return ""
## First whitespace-delimited token; `sha256sum` separates digest and
## filename with two spaces, but some tools use tabs.
var normalized := trimmed.replace("\t", " ").replace("\n", " ").replace("\r", " ")
var tokens := normalized.split(" ", false)
if tokens.is_empty():
return ""
var digest := String(tokens[0]).strip_edges().to_lower()
if digest.length() != 64:
return ""
for i in digest.length():
var c := digest[i]
if not ((c >= "0" and c <= "9") or (c >= "a" and c <= "f")):
return ""
return digest
# ---- Install orchestration ---------------------------------------------
func _install_zip() -> void:
## Symlinked addons dir means an extract would clobber canonical
## `plugin/` source through the link. Symlink detection is independent
## of the mode override: even forced-user aborts here. See #116.
if ClientConfigurator.addons_dir_is_symlink():
install_state_changed.emit({
"button_text": "Dev checkout — update via git",
"button_disabled": true,
"banner_visible": false,
})
return
## Drain in-flight workers + block new ones BEFORE any disk write.
## Without this, focus-in landing in the extract -> reload window spawns
## a worker that walks into a partially-overwritten script and
## SIGABRTs in `GDScriptFunction::call`.
_install_in_flight = true
_drain_dock_workers()
var has_runner: bool = (
_plugin != null
and _plugin.has_method("install_downloaded_update")
)
if has_runner:
install_state_changed.emit({"button_text": "Reloading..."})
## Runner takes over: plugin tears down, runner extracts + scans +
## re-enables. `install_downloaded_update` calls
## `prepare_for_update_reload()` internally (kills the server,
## resets the spawn guard) - see plugin.gd::install_downloaded_update.
_plugin.install_downloaded_update(UPDATE_TEMP_ZIP, UPDATE_TEMP_DIR, _dock)
return
DirAccess.remove_absolute(ProjectSettings.globalize_path(UPDATE_TEMP_ZIP))
DirAccess.remove_absolute(ProjectSettings.globalize_path(UPDATE_TEMP_DIR))
_install_in_flight = false
install_state_changed.emit({
"button_text": "Reload runner missing",
"button_disabled": false,
})
func _on_filesystem_scanned_for_update() -> void:
install_state_changed.emit({"button_text": "Reloading..."})
_reload_after_update.call_deferred()
func _reload_after_update() -> void:
EditorInterface.set_plugin_enabled("res://addons/godot_ai/plugin.cfg", false)
EditorInterface.set_plugin_enabled("res://addons/godot_ai/plugin.cfg", true)
func _drain_dock_workers() -> void:
if _dock != null and _dock.has_method("prepare_for_self_update_drain"):
_dock.prepare_for_self_update_drain()