d9025128e0
Added Nakama and related manager scripts to autoload in project.godot and updated input mappings. Improved powerup_manager.gd with new methods and aliases for compatibility and gameplay rewards. Refactored ui_manager.gd to better initialize UI elements and removed unused code. Added playerboard_is_empty to player.gd for board state checks. Minor formatting changes in Nakama C# utility files for consistency.
80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
// Copyright 2022 The Nakama Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using Godot;
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namespace Nakama {
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/// <summary>
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/// A logger which prints to the Godot console.
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/// </summary>
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public class GodotLogger : ILogger {
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/// <summary>
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/// The log level.
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/// </summary>
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public enum LogLevel {
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NONE,
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ERROR,
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WARNING,
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INFO,
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DEBUG,
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}
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private string module;
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private LogLevel level;
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/// <summary>
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/// Constructs a GodotLogger.
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/// </summary>
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/// <param name="p_module">The label to use for log entries.</param>
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/// <param name="p_level">The log level (or lower) to print to the console.</param>
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public GodotLogger(string p_module = "Nakama", LogLevel p_level = LogLevel.ERROR) {
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module = p_module;
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level = p_level;
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}
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/// <inheritdoc cref="ILogger"/>
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public void ErrorFormat(string format, params object[] args) {
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if (level >= LogLevel.ERROR) {
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GD.PrintErr("=== " + module + " : ERROR === " + String.Format(format, args));
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}
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}
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/// <inheritdoc cref="ILogger"/>
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public void WarnFormat(string format, params object[] args) {
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if (level >= LogLevel.WARNING) {
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GD.Print("=== " + module + " : WARN === " + String.Format(format, args));
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}
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}
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/// <inheritdoc cref="ILogger"/>
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public void InfoFormat(string format, params object[] args) {
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if (level >= LogLevel.INFO) {
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GD.Print("=== " + module + " : INFO === " + String.Format(format, args));
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}
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}
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/// <inheritdoc cref="ILogger"/>
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public void DebugFormat(string format, params object[] args) {
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if (level >= LogLevel.DEBUG) {
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GD.Print("=== " + module + " : DEBUG === " + String.Format(format, args));
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}
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}
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}
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}
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