48 lines
1.8 KiB
GDScript
48 lines
1.8 KiB
GDScript
extends Node3D
|
|
class_name CandyCannonController
|
|
|
|
@export var is_static_turret: bool = true
|
|
|
|
func _ready() -> void:
|
|
pass
|
|
|
|
@rpc("authority", "call_local", "reliable")
|
|
func play_animation_rpc(anim_name: String) -> void:
|
|
# Stub for future model animations
|
|
pass
|
|
|
|
@rpc("authority", "call_local", "reliable")
|
|
func spawn_projectile_rpc(target_world_pos: Vector3, duration: float) -> void:
|
|
var projectile = MeshInstance3D.new()
|
|
var sphere = BoxMesh.new()
|
|
sphere.size = Vector3(0.4, 0.4, 0.4)
|
|
projectile.mesh = sphere
|
|
var mat = StandardMaterial3D.new()
|
|
mat.albedo_color = Color(1.0, 0.4, 0.8) # Candy pink for Gauntlet
|
|
projectile.material_override = mat
|
|
|
|
get_tree().get_root().add_child(projectile)
|
|
|
|
# Start projectile slightly above the cannon center
|
|
projectile.global_position = global_position + Vector3(0, 2.0, 0)
|
|
|
|
var tween = create_tween()
|
|
if not tween:
|
|
projectile.queue_free()
|
|
return
|
|
|
|
tween.set_parallel(true)
|
|
tween.tween_property(projectile, "global_position:x", target_world_pos.x, duration).set_trans(Tween.TRANS_LINEAR)
|
|
tween.tween_property(projectile, "global_position:z", target_world_pos.z, duration).set_trans(Tween.TRANS_LINEAR)
|
|
|
|
var mid_y = max(global_position.y, target_world_pos.y) + 4.0
|
|
var tween_y = create_tween()
|
|
tween_y.tween_property(projectile, "global_position:y", mid_y, duration / 2.0).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_OUT)
|
|
tween_y.tween_property(projectile, "global_position:y", target_world_pos.y, duration / 2.0).set_trans(Tween.TRANS_QUAD).set_ease(Tween.EASE_IN).set_delay(duration / 2.0)
|
|
|
|
tween.chain().tween_callback(projectile.queue_free)
|
|
|
|
func can_rpc() -> bool:
|
|
if not multiplayer.has_multiplayer_peer(): return false
|
|
return multiplayer.multiplayer_peer.get_connection_status() == MultiplayerPeer.CONNECTION_CONNECTED
|