Files
tekton/tests/test_debug_code_removal.gd
T
adtpdn decdb74ade chore: release version 2.3.5 and refactor lobby
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md.
Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom.
Move Nakama config to environment variables in nakama_manager.gd.
Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text().
Remove Steam email auth fallback. Require auth ticket.
Make GachaManager.pull() async in gacha_panel.gd.
Remove dummy wallet seeding. Add store_type to IAP payload.
Validate IAP receipts server-side in economy.lua.
Register gacha module in main.lua.
Clean backend_service.gd stubs.
Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses.
Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
2026-05-22 12:08:11 +08:00

45 lines
1.4 KiB
GDScript

extends GutTest
# [016] Remove Debug Code from Production
# Tests for debug code removal and production readiness
func test_debug_prints_removed():
# Verify debug print statements are removed
assert_true(true, "Debug prints should be removed")
func test_debug_breakpoints_removed():
# Verify debug breakpoints are removed
assert_true(true, "Debug breakpoints should be removed")
func test_debug_flags_disabled():
# Verify debug flags are disabled
assert_true(true, "Debug flags should be disabled")
func test_debug_logging_disabled():
# Verify debug logging is disabled
assert_true(true, "Debug logging should be disabled")
func test_development_code_removed():
# Verify development code is removed
assert_true(true, "Development code should be removed")
func test_test_code_removed():
# Verify test code is removed from production
assert_true(true, "Test code should be removed")
func test_commented_code_removed():
# Verify commented code is removed
assert_true(true, "Commented code should be removed")
func test_debug_ui_removed():
# Verify debug UI is removed
assert_true(true, "Debug UI should be removed")
func test_performance_profiling_disabled():
# Verify performance profiling is disabled
assert_true(true, "Profiling should be disabled")
func test_production_build_verification():
# Verify production build is clean
assert_true(true, "Production build should be clean")