Files
tekton/scripts/mode_config.gd
T

109 lines
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GDScript

extends RefCounted
class_name ModeConfig
# ModeConfig - Schema-driven validation for game mode settings
# Task [036]: Consolidates duplicated/inconsistent option toggles
# Schema definition for all mode-specific settings
const SCHEMA = {
"Freemode": {
"match_duration": {"type": TYPE_INT, "default": 180, "min": 60, "max": 600},
"randomize_spawn": {"type": TYPE_BOOL, "default": false},
"enable_cycle_timer": {"type": TYPE_BOOL, "default": false},
"scarcity_mode": {"type": TYPE_STRING, "default": "Normal", "allowed": ["Normal", "Aggressive", "Chaos"]}
},
"Stop n Go": {
"match_duration": {"type": TYPE_INT, "default": 180, "min": 60, "max": 600},
"sng_go_duration": {"type": TYPE_INT, "default": 20, "min": 10, "max": 60},
"sng_stop_duration": {"type": TYPE_INT, "default": 4, "min": 2, "max": 10},
"sng_required_goals": {"type": TYPE_INT, "default": 8, "min": 3, "max": 20}
},
"Tekton Doors": {
"match_duration": {"type": TYPE_INT, "default": 180, "min": 60, "max": 600},
"doors_swap_time": {"type": TYPE_INT, "default": 15, "min": 10, "max": 30},
"doors_refresh_time": {"type": TYPE_INT, "default": 25, "min": 15, "max": 40},
"doors_required_goals": {"type": TYPE_INT, "default": 8, "min": 5, "max": 12}
},
"Candy Pump Survival": {
"match_duration": {"type": TYPE_INT, "default": 180, "min": 60, "max": 600},
"gauntlet_growth_interval": {"type": TYPE_FLOAT, "default": 3.0, "min": 1.0, "max": 10.0},
"gauntlet_cells_per_tick": {"type": TYPE_DICTIONARY, "default": {"phase1": [4, 6], "phase2": [6, 8], "phase3": [8, 10]}}
}
}
# Get default config for a mode
static func get_defaults(mode: String) -> Dictionary:
if not SCHEMA.has(mode):
push_error("ModeConfig: Unknown mode '%s'" % mode)
return {}
var defaults = {}
for key in SCHEMA[mode]:
defaults[key] = SCHEMA[mode][key]["default"]
return defaults
# Validate a single setting
static func validate_setting(mode: String, key: String, value: Variant) -> Dictionary:
if not SCHEMA.has(mode):
return {"valid": false, "error": "Unknown mode: %s" % mode}
if not SCHEMA[mode].has(key):
return {"valid": false, "error": "Unknown setting '%s' for mode '%s'" % [key, mode]}
var schema = SCHEMA[mode][key]
# Type check
if typeof(value) != schema["type"]:
return {"valid": false, "error": "Setting '%s' expects type %s, got %s" % [key, schema["type"], typeof(value)]}
# Range check for numbers
if schema["type"] == TYPE_INT or schema["type"] == TYPE_FLOAT:
if schema.has("min") and value < schema["min"]:
return {"valid": false, "error": "Setting '%s' must be >= %s" % [key, schema["min"]]}
if schema.has("max") and value > schema["max"]:
return {"valid": false, "error": "Setting '%s' must be <= %s" % [key, schema["max"]]}
# Allowed values check for strings
if schema["type"] == TYPE_STRING and schema.has("allowed"):
if value not in schema["allowed"]:
return {"valid": false, "error": "Setting '%s' must be one of %s" % [key, schema["allowed"]]}
return {"valid": true}
# Validate entire config for a mode
static func validate_config(mode: String, config: Dictionary) -> Dictionary:
if not SCHEMA.has(mode):
return {"valid": false, "error": "Unknown mode: %s" % mode}
var errors = []
for key in config:
var result = validate_setting(mode, key, config[key])
if not result["valid"]:
errors.append(result["error"])
if errors.is_empty():
return {"valid": true}
else:
return {"valid": false, "errors": errors}
# Get all settings for a mode
static func get_mode_settings(mode: String) -> Array:
if not SCHEMA.has(mode):
return []
return SCHEMA[mode].keys()
# Get schema for a specific setting
static func get_setting_schema(mode: String, key: String) -> Dictionary:
if not SCHEMA.has(mode) or not SCHEMA[mode].has(key):
return {}
return SCHEMA[mode][key]
# Check if a mode has a specific setting
static func has_setting(mode: String, key: String) -> bool:
return SCHEMA.has(mode) and SCHEMA[mode].has(key)
# Get all supported modes
static func get_supported_modes() -> Array:
return SCHEMA.keys()