132 lines
5.8 KiB
GDScript
132 lines
5.8 KiB
GDScript
@tool
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class_name McpResourceIO
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extends RefCounted
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const ErrorCodes := preload("res://addons/godot_ai/utils/error_codes.gd")
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## Shared helpers for "save a Resource to .tres" and the mutually-exclusive
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## path-vs-resource_path param validation that every resource-authoring
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## handler needs. Extracted to remove 4-way duplication across
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## resource_handler, environment_handler, texture_handler, and curve_handler.
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## Validate that exactly one of {path, resource_path} is provided.
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##
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## When `require_property` is true (default), also requires a non-empty
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## `property` param when `path` is given — this matches the semantics of
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## "assign a resource to node.property" (resource_create, texture tools,
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## curve_set_points). Pass false for tools where the path itself IS the
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## target (environment_create assigning to WorldEnvironment.environment).
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##
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## Returns null on success or an error dict on failure.
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static func validate_home(params: Dictionary, require_property: bool = true) -> Variant:
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var node_path: String = params.get("path", "")
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var property: String = params.get("property", "")
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var resource_path: String = params.get("resource_path", "")
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var has_node_target := not node_path.is_empty()
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var has_file_target := not resource_path.is_empty()
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if has_node_target and has_file_target:
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var both_msg := "Provide either path+property or resource_path, not both" if require_property else "Provide either path or resource_path, not both"
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return ErrorCodes.make(ErrorCodes.INVALID_PARAMS, both_msg)
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if not has_node_target and not has_file_target:
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var none_msg := "Must provide either path+property (assign inline) or resource_path (save .tres)" if require_property else "Must provide either path or resource_path"
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return ErrorCodes.make(ErrorCodes.INVALID_PARAMS, none_msg)
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if require_property and has_node_target and property.is_empty():
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return ErrorCodes.make(ErrorCodes.INVALID_PARAMS, "Missing required param: property (required when path is given)")
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return null
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## Save `res` to `resource_path` as a .tres/.res file.
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##
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## Handles: res:// prefix validation, overwrite check, parent-directory
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## creation, ResourceSaver.save error reporting, and the post-save
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## EditorFileSystem.update_file() so the dock picks up the change.
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##
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## `label` is the human-readable resource-kind for error messages (e.g.
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## "Environment", "Gradient texture", "Curve"). `extra_fields` is merged
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## into the success response alongside the standard fields
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## (`resource_path`, `overwritten`, `undoable: false`, `reason`). Passing
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## a `reason` key in `extra_fields` overrides the default — useful for
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## tools that edit existing files rather than creating fresh ones.
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##
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## `pause_target` should be the handler's `McpConnection`. When supplied,
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## `pause_processing` is flipped on around `ResourceSaver.save()` so the
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## dispatcher's WebSocket pump can't re-enter while Godot pumps
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## `Main::iteration()` for the resource-save's progress UI / script-class
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## update task. Without this guard a queued command landing during the
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## save can trigger another `save_to_disk` that tries to add the same
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## `update_scripts_classes` editor task — "Task already exists" → null
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## deref → SIGSEGV. Same family of bug as godotengine/godot#118545 and
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## the same mitigation as `SceneHandler`'s `save_scene*` wraps. See
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## issue #288.
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##
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## Returns either an error dict or a {"data": {...}} success dict — ready
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## for the handler to return directly.
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static func save_to_disk(
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res: Resource,
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resource_path: String,
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overwrite: bool,
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label: String,
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extra_fields: Dictionary = {},
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pause_target: McpConnection = null,
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) -> Dictionary:
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var path_err = McpPathValidator.path_error(resource_path, "resource_path", true)
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if path_err != null:
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return path_err
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var existed_before := FileAccess.file_exists(resource_path)
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if existed_before and not overwrite:
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return ErrorCodes.make(
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ErrorCodes.INVALID_PARAMS,
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"%s already exists at %s (pass overwrite=true to replace)" % [label, resource_path]
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)
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var dir_path := resource_path.get_base_dir()
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var mkdir_err := DirAccess.make_dir_recursive_absolute(dir_path)
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if mkdir_err != OK and mkdir_err != ERR_ALREADY_EXISTS:
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return ErrorCodes.make(
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ErrorCodes.INTERNAL_ERROR,
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"Failed to create directory %s: %s" % [dir_path, error_string(mkdir_err)]
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)
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if pause_target != null:
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pause_target.pause_processing = true
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var save_err := ResourceSaver.save(res, resource_path)
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if pause_target != null:
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pause_target.pause_processing = false
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if save_err != OK:
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return ErrorCodes.make(
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ErrorCodes.INTERNAL_ERROR,
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"Failed to save %s to %s: %s" % [label, resource_path, error_string(save_err)]
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)
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var efs := EditorInterface.get_resource_filesystem()
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if efs != null:
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efs.update_file(resource_path)
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var data := {
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"resource_path": resource_path,
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"overwritten": existed_before,
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"undoable": false,
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"reason": "File creation is persistent; delete the file manually to revert",
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}
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attach_cleanup_hint(data, existed_before, [resource_path])
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# merge with overwrite=true so callers (e.g. curve_set_points editing an
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# existing .tres) can supply a domain-specific `reason`.
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data.merge(extra_fields, true)
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return {"data": data}
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## Attach a `cleanup.rm` hint listing `paths` to `data` — only when the call
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## just created a new file (`existed_before == false`). On overwrite the field
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## is omitted because the caller already had the file on disk, and handing
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## them a cleanup list would invite dropping user content instead of just
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## scratch artifacts. Used by write-and-return handlers (create_script,
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## filesystem_write_text, resource_create/save_to_disk) so callers running
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## transient smoke tests can rm artifacts without tracking paths. See #82.
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static func attach_cleanup_hint(data: Dictionary, existed_before: bool, paths: Array) -> void:
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if existed_before:
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return
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data["cleanup"] = {"rm": paths}
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