497 lines
17 KiB
GDScript
497 lines
17 KiB
GDScript
@tool
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extends RefCounted
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const ErrorCodes := preload("res://addons/godot_ai/utils/error_codes.gd")
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const DiagnosticsCapture := preload("res://addons/godot_ai/utils/diagnostics_capture.gd")
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const LoggerLoader := preload("res://addons/godot_ai/runtime/logger_loader.gd")
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## Handles script creation, reading, attaching, detaching, and symbol inspection.
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var _undo_redo: EditorUndoRedoManager
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var _connection: McpConnection
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# Bounded settle window for `ResourceLoader.exists(path)` after `scan()` so
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# that an agent calling create_script -> attach_script back-to-back doesn't
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# race the editor's import pipeline (#261). Polled once per frame, with an
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# elapsed-time cap below the dispatcher's create_script deferred timeout. If
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# import is still not visible at the cap, we still return committed=true
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# instead of letting the already-written file surface as DEFERRED_TIMEOUT.
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const _IMPORT_SETTLE_MAX_FRAMES := 300
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const _IMPORT_SETTLE_MAX_MSEC := 3500
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func _init(undo_redo: EditorUndoRedoManager, connection: McpConnection = null) -> void:
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_undo_redo = undo_redo
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_connection = connection
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func create_script(params: Dictionary) -> Dictionary:
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var path: String = params.get("path", "")
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var content: String = params.get("content", "")
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var path_err = McpPathValidator.path_error(path, "path", true)
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if path_err != null:
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return path_err
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if not path.ends_with(".gd"):
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return ErrorCodes.make(ErrorCodes.VALUE_OUT_OF_RANGE, "Path must end with .gd")
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# Ensure parent directory exists
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var dir_path := path.get_base_dir()
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if not DirAccess.dir_exists_absolute(dir_path):
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var err := DirAccess.make_dir_recursive_absolute(dir_path)
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if err != OK:
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return ErrorCodes.make(ErrorCodes.INTERNAL_ERROR, "Failed to create directory: %s" % dir_path)
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var existed_before := FileAccess.file_exists(path)
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var file := FileAccess.open(path, FileAccess.WRITE)
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if file == null:
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return ErrorCodes.make(ErrorCodes.INTERNAL_ERROR, "Failed to open file for writing: %s" % path)
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file.store_string(content)
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file.close()
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var data := {
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"path": path,
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"size": content.length(),
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"committed": true,
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"import_settled": existed_before,
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"import_settle": "already_known" if existed_before else "not_waited",
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"undoable": false,
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"reason": "File system operations cannot be undone via editor undo",
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}
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_attach_gdscript_diagnostics(data, path, content)
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# Register just this file with the editor instead of a full recursive
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# scan(). A scan() per write stacks `update_scripts_classes` /
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# `update_script_paths_documentation` WorkerThreadPool tasks under concurrent
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# script creation ("Task ... already exists" / "!tasks.has(p_task)"), which
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# races the global-class registry and can SIGABRT in
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# ScriptServer::remove_global_class_by_path (see dsarno/godot#6).
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# update_file() is the single-file path the rest of the plugin already uses.
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var efs := EditorInterface.get_resource_filesystem()
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if efs != null:
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efs.update_file(path)
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# `.gd.uid` is the sidecar Godot generates on scan; list both so the caller
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# can rm the full set in one go.
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McpResourceIO.attach_cleanup_hint(data, existed_before, [path, path + ".uid"])
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# scan() is async — ResourceLoader.exists(path) returns false until Godot's
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# filesystem pipeline finishes. If we reply now, an immediate attach_script
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# races and 404s (#261). Defer the response until the resource is visible
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# (or a bounded timeout elapses). For freshly-created files we wait; on
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# overwrite the resource was already known to ResourceLoader, so reply now.
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var request_id: String = params.get("_request_id", "")
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if not existed_before and _connection != null and not request_id.is_empty():
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_finish_create_script_deferred(_connection, request_id, path, data)
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return McpDispatcher.DEFERRED_RESPONSE
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# Synchronous fallback: batch_execute (no request_id) and unit-test contexts
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# (no connection) get the immediate reply that the previous behaviour gave.
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return {"data": data}
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# `static` is load-bearing: the deferred completion captures no `self`, so the
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# coroutine survives even if the ScriptHandler RefCounted is freed mid-await.
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# Under concurrent script_create storms with editor_reload_plugin fired during
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# the burst, the handler instance is otherwise GC'd between `await` and resume,
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# producing "Resumed function '_finish_create_script_deferred()' after await,
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# but class instance is gone" errors and dropping the response. Keep this
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# function static and parameterise everything it needs explicitly — do not
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# reference instance state.
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static func _finish_create_script_deferred(
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connection: McpConnection,
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request_id: String,
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path: String,
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data: Dictionary,
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) -> void:
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if not is_instance_valid(connection):
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return
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var tree := connection.get_tree()
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if tree == null:
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return
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var deadline_ms := Time.get_ticks_msec() + _IMPORT_SETTLE_MAX_MSEC
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# Let _dispatch() return DEFERRED_RESPONSE and register the request before
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# this coroutine can send a committed result. ResourceLoader.exists(path)
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# may already be true on fast imports; without this handoff the connection
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# treats the response as late/unregistered and drops it, then the dispatcher
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# times out a file that was already written (#324). The deadline starts
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# before this await so a slow handoff frame is counted against the bounded
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# settle window.
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await tree.process_frame
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var frames := 0
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while (
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frames < _IMPORT_SETTLE_MAX_FRAMES
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and Time.get_ticks_msec() < deadline_ms
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and not ResourceLoader.exists(path)
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):
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await tree.process_frame
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frames += 1
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# If the plugin tears down (_exit_tree frees the connection) during the
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# await, is_instance_valid() goes false and we drop the response silently —
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# the server's request timeout will surface the failure to the caller.
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if not is_instance_valid(connection):
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return
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var payload := data.duplicate()
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var settled := ResourceLoader.exists(path)
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payload["import_settled"] = settled
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payload["import_settle"] = "settled" if settled else "timeout"
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payload["import_pending"] = not settled
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connection.send_deferred_response(request_id, {"data": payload})
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func read_script(params: Dictionary) -> Dictionary:
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var path: String = params.get("path", "")
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var path_err = McpPathValidator.path_error(path, "path")
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if path_err != null:
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return path_err
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if not FileAccess.file_exists(path):
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return ErrorCodes.make(ErrorCodes.RESOURCE_NOT_FOUND, "File not found: %s" % path)
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var file := FileAccess.open(path, FileAccess.READ)
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if file == null:
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return ErrorCodes.make(ErrorCodes.INTERNAL_ERROR, "Failed to open file: %s" % path)
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var content := file.get_as_text()
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file.close()
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return {
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"data": {
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"path": path,
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"content": content,
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"size": content.length(),
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"line_count": content.count("\n") + (1 if not content.is_empty() else 0),
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}
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}
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func _attach_gdscript_diagnostics(data: Dictionary, path: String, content: String) -> void:
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var validation := _validate_gdscript_source(content)
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var diagnostics: Array = []
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var diagnostics_detail := "none"
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var diagnostics_status := "checked"
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if not validation.get("ok", true):
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var capture := _capture_gdscript_load_diagnostics(path)
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diagnostics = capture.get("diagnostics", [])
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diagnostics_detail = capture.get("diagnostics_detail", "none")
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diagnostics_status = capture.get("diagnostics_status", "checked")
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if not validation.get("ok", true) and diagnostics.is_empty():
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diagnostics.append(_fallback_gdscript_diagnostic(path, validation.get("error_code", FAILED), content))
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diagnostics_detail = "fallback"
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data["diagnostics"] = diagnostics
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data["diagnostics_detail"] = diagnostics_detail
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data["diagnostics_scope"] = "this_file"
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data["diagnostics_status"] = diagnostics_status
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static func _validate_gdscript_source(content: String) -> Dictionary:
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var script := GDScript.new()
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script.source_code = content
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## Keep validation off the live cached resource: assigning resource_path to
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## this ephemeral Script can collide with loaded instances. reload() still
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## performs normal GDScript analysis, including static initializer work, so
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## this check is intentionally scoped to `.gd` writes where the editor would
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## compile the file on scan anyway.
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var err := script.reload()
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return {
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"ok": err == OK,
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"error_code": err,
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}
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static func _capture_gdscript_load_diagnostics(path: String) -> Dictionary:
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if not (ClassDB.class_exists("Logger") and OS.has_method("add_logger") and OS.has_method("remove_logger")):
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return _empty_diagnostics_capture()
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var logger_script := LoggerLoader.build(LoggerLoader.VALIDATION_LOGGER_PATH)
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if logger_script == null:
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return _empty_diagnostics_capture()
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var buffer := McpEditorLogBuffer.new()
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var logger = logger_script.new(buffer)
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var capture := DiagnosticsCapture.capture_this_file(buffer, path, func() -> Dictionary:
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OS.call("add_logger", logger)
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# ResourceLoader.load() reports parse failure instead of throwing, and
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# a failed GDScript parse does not execute user code; remove immediately
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# after the synchronous load to keep the private capture window tiny.
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ResourceLoader.load(path, "", ResourceLoader.CACHE_MODE_IGNORE)
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OS.call("remove_logger", logger)
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return {}
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)
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return capture
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static func _empty_diagnostics_capture() -> Dictionary:
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return {
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"diagnostics": [],
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"diagnostics_detail": "none",
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"diagnostics_scope": "this_file",
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"diagnostics_status": "checked",
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}
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static func _fallback_gdscript_diagnostic(path: String, error_code: int, content: String) -> Dictionary:
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var line := _fallback_gdscript_error_line(content)
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return {
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"source": "editor",
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"level": "error",
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"text": "GDScript reload failed with error code %d." % error_code,
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"path": path,
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"line": line,
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"function": "GDScript::reload",
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"details": {
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"code": "gdscript_reload_failed",
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"error_code": error_code,
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"fallback_line": true,
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"source": {
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"path": path,
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"line": line,
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},
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},
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}
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static func _fallback_gdscript_error_line(content: String) -> int:
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var lines := content.split("\n")
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for i in range(lines.size() - 1, -1, -1):
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if not str(lines[i]).strip_edges().is_empty():
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return i + 1
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return 1
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func patch_script(params: Dictionary) -> Dictionary:
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var path: String = params.get("path", "")
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var old_text: String = params.get("old_text", "")
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var new_text: String = params.get("new_text", "")
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var replace_all: bool = params.get("replace_all", false)
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var path_err = McpPathValidator.path_error(path, "path", true)
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if path_err != null:
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return path_err
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if not "old_text" in params:
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return ErrorCodes.make(ErrorCodes.MISSING_REQUIRED_PARAM, "Missing required param: old_text")
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if not "new_text" in params:
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return ErrorCodes.make(ErrorCodes.MISSING_REQUIRED_PARAM, "Missing required param: new_text")
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if not path.ends_with(".gd"):
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return ErrorCodes.make(ErrorCodes.VALUE_OUT_OF_RANGE, "Path must end with .gd (use filesystem_write_text for other text files)")
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if old_text.is_empty():
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return ErrorCodes.make(ErrorCodes.MISSING_REQUIRED_PARAM, "old_text must not be empty")
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var read := FileAccess.open(path, FileAccess.READ)
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if read == null:
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return ErrorCodes.make(ErrorCodes.RESOURCE_NOT_FOUND, "File not found or unreadable: %s" % path)
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var content := read.get_as_text()
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read.close()
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var match_count := content.count(old_text)
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if match_count == 0:
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return ErrorCodes.make(ErrorCodes.INVALID_PARAMS, "old_text not found in %s" % path)
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if match_count > 1 and not replace_all:
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return ErrorCodes.make(
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ErrorCodes.INVALID_PARAMS,
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"old_text matches %d times; pass replace_all=true or provide a more specific snippet" % match_count,
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)
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var new_content: String
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var replacements: int
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if replace_all:
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new_content = content.replace(old_text, new_text)
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replacements = match_count
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else:
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var idx := content.find(old_text)
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new_content = content.substr(0, idx) + new_text + content.substr(idx + old_text.length())
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replacements = 1
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var write := FileAccess.open(path, FileAccess.WRITE)
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if write == null:
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return ErrorCodes.make(ErrorCodes.INTERNAL_ERROR, "Failed to open file for writing: %s" % path)
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write.store_string(new_content)
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write.close()
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var data := {
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"path": path,
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"replacements": replacements,
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"size": new_content.length(),
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"old_size": content.length(),
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"undoable": false,
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"reason": "File system operations cannot be undone via editor undo",
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}
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_attach_gdscript_diagnostics(data, path, new_content)
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# Single-file register, not a full scan() — see create_script (dsarno/godot#6).
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var efs := EditorInterface.get_resource_filesystem()
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if efs != null:
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efs.update_file(path)
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return {"data": data}
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func attach_script(params: Dictionary) -> Dictionary:
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var node_path: String = params.get("path", "")
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var script_path: String = params.get("script_path", "")
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if node_path.is_empty():
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return ErrorCodes.make(ErrorCodes.MISSING_REQUIRED_PARAM, "Missing required param: path")
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if script_path.is_empty():
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return ErrorCodes.make(ErrorCodes.MISSING_REQUIRED_PARAM, "Missing required param: script_path")
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var spath_err = McpPathValidator.loadable_error(script_path, "script_path")
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if spath_err != null:
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return spath_err
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var _resolved := McpNodeValidator.resolve_or_error(node_path, "node_path")
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if _resolved.has("error"):
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return _resolved
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var node: Node = _resolved.node
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var _scene_root: Node = _resolved.scene_root
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if not ResourceLoader.exists(script_path):
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return ErrorCodes.make(ErrorCodes.RESOURCE_NOT_FOUND, "Script not found: %s" % script_path)
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var script: Script = load(script_path)
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if script == null:
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return ErrorCodes.make(ErrorCodes.INTERNAL_ERROR, "Failed to load script: %s" % script_path)
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var old_script: Script = node.get_script()
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_undo_redo.create_action("MCP: Attach script to %s" % node.name)
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_undo_redo.add_do_method(node, "set_script", script)
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_undo_redo.add_undo_method(node, "set_script", old_script)
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_undo_redo.commit_action()
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return {
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"data": {
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"path": node_path,
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"script_path": script_path,
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"had_previous_script": old_script != null,
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"undoable": true,
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}
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}
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func detach_script(params: Dictionary) -> Dictionary:
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var node_path: String = params.get("path", "")
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if node_path.is_empty():
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return ErrorCodes.make(ErrorCodes.MISSING_REQUIRED_PARAM, "Missing required param: path")
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var _resolved := McpNodeValidator.resolve_or_error(node_path, "node_path")
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if _resolved.has("error"):
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return _resolved
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var node: Node = _resolved.node
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var _scene_root: Node = _resolved.scene_root
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var old_script: Script = node.get_script()
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if old_script == null:
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return {"data": {"path": node_path, "had_script": false, "undoable": false, "reason": "No script attached"}}
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_undo_redo.create_action("MCP: Detach script from %s" % node.name)
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_undo_redo.add_do_method(node, "set_script", null)
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_undo_redo.add_undo_method(node, "set_script", old_script)
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_undo_redo.commit_action()
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return {
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"data": {
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"path": node_path,
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"removed_script": old_script.resource_path if old_script.resource_path else "(inline)",
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"undoable": true,
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}
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}
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func find_symbols(params: Dictionary) -> Dictionary:
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var path: String = params.get("path", "")
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var path_err = McpPathValidator.path_error(path, "path")
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if path_err != null:
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return path_err
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if not FileAccess.file_exists(path):
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return ErrorCodes.make(ErrorCodes.RESOURCE_NOT_FOUND, "File not found: %s" % path)
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var file := FileAccess.open(path, FileAccess.READ)
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if file == null:
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return ErrorCodes.make(ErrorCodes.INTERNAL_ERROR, "Failed to open file: %s" % path)
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var content := file.get_as_text()
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file.close()
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var functions: Array[Dictionary] = []
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var signals_list: Array[String] = []
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var exports: Array[Dictionary] = []
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var class_name_str := ""
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var extends_str := ""
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var lines := content.split("\n")
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for i in lines.size():
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var line := lines[i].strip_edges()
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# class_name
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if line.begins_with("class_name "):
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class_name_str = line.substr(11).strip_edges()
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# extends
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if line.begins_with("extends "):
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extends_str = line.substr(8).strip_edges()
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# signal
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if line.begins_with("signal "):
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var sig_text := line.substr(7).strip_edges()
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# Strip any parameters for the name
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var paren_idx := sig_text.find("(")
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if paren_idx >= 0:
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signals_list.append(sig_text.substr(0, paren_idx).strip_edges())
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else:
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signals_list.append(sig_text)
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# func (including `static func` — strip the leading `static ` first)
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var func_line := line.substr(7).strip_edges() if line.begins_with("static func ") else line
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if func_line.begins_with("func "):
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var func_text := func_line.substr(5).strip_edges()
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var paren_idx := func_text.find("(")
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if paren_idx >= 0:
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functions.append({
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"name": func_text.substr(0, paren_idx).strip_edges(),
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"line": i + 1,
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})
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# @export
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if line.begins_with("@export"):
|
|
# Next non-empty line should have the var declaration
|
|
# But often export and var are on the same logical flow
|
|
# Try to find "var" on the same line or the next line
|
|
var var_line := line
|
|
if var_line.find("var ") == -1 and i + 1 < lines.size():
|
|
var_line = lines[i + 1].strip_edges()
|
|
var var_idx := var_line.find("var ")
|
|
if var_idx >= 0:
|
|
var rest := var_line.substr(var_idx + 4).strip_edges()
|
|
# Extract variable name (up to : or = or end)
|
|
var end_idx := rest.length()
|
|
for ch_idx in rest.length():
|
|
if rest[ch_idx] == ":" or rest[ch_idx] == "=" or rest[ch_idx] == " ":
|
|
end_idx = ch_idx
|
|
break
|
|
exports.append({
|
|
"name": rest.substr(0, end_idx),
|
|
"line": i + 1,
|
|
})
|
|
|
|
return {
|
|
"data": {
|
|
"path": path,
|
|
"class_name": class_name_str,
|
|
"extends": extends_str,
|
|
"functions": functions,
|
|
"signals": signals_list,
|
|
"exports": exports,
|
|
"function_count": functions.size(),
|
|
"signal_count": signals_list.size(),
|
|
"export_count": exports.size(),
|
|
}
|
|
}
|