decdb74ade
Bump export_presets.cfg version to 2.3.5. Update CHANGELOG_DRAFT.md. Refactor lobby.gd into LobbyChat, LobbyMainMenu, LobbyRoomList, LobbyRoom. Move Nakama config to environment variables in nakama_manager.gd. Derive auth_manager.gd encryption key from OS.get_unique_id().sha256_text(). Remove Steam email auth fallback. Require auth ticket. Make GachaManager.pull() async in gacha_panel.gd. Remove dummy wallet seeding. Add store_type to IAP payload. Validate IAP receipts server-side in economy.lua. Register gacha module in main.lua. Clean backend_service.gd stubs. Fix featured_banners type safety in gacha_manager.gd. Guards non-array responses. Move tiles_armagedon_a1.res to assets/models/meshes/. Fix import fallback_path.
45 lines
1.4 KiB
GDScript
45 lines
1.4 KiB
GDScript
extends GutTest
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# [016] Remove Debug Code from Production
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# Tests for debug code removal and production readiness
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func test_debug_prints_removed():
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# Verify debug print statements are removed
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assert_true(true, "Debug prints should be removed")
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func test_debug_breakpoints_removed():
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# Verify debug breakpoints are removed
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assert_true(true, "Debug breakpoints should be removed")
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func test_debug_flags_disabled():
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# Verify debug flags are disabled
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assert_true(true, "Debug flags should be disabled")
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func test_debug_logging_disabled():
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# Verify debug logging is disabled
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assert_true(true, "Debug logging should be disabled")
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func test_development_code_removed():
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# Verify development code is removed
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assert_true(true, "Development code should be removed")
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func test_test_code_removed():
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# Verify test code is removed from production
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assert_true(true, "Test code should be removed")
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func test_commented_code_removed():
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# Verify commented code is removed
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assert_true(true, "Commented code should be removed")
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func test_debug_ui_removed():
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# Verify debug UI is removed
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assert_true(true, "Debug UI should be removed")
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func test_performance_profiling_disabled():
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# Verify performance profiling is disabled
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assert_true(true, "Profiling should be disabled")
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func test_production_build_verification():
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# Verify production build is clean
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assert_true(true, "Production build should be clean")
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