Files
tekton/scripts/managers/friend_manager.gd

270 lines
9.9 KiB
GDScript

extends Node
## FriendManager - Nakama friend list, DM channels, and lobby invites
## Autoload: FriendManager
signal friends_updated(friends: Array)
signal lobby_invite_received(from_user_id: String, from_name: String, match_id: String)
signal dm_message_received(from_user_id: String, from_name: String, message: String)
## Notification codes (must match server-side RPC)
const NOTIF_LOBBY_INVITE := 1001
const NOTIF_FRIEND_REQUEST := 1002
## Friend state codes from Nakama
const STATE_FRIEND := 0
const STATE_INVITE_OUT := 1
const STATE_INVITE_IN := 2
const STATE_BLOCKED := 3
var friends: Array = [] # [{user_id, username, state}]
var _friend_ids: Dictionary = {} # user_id -> true (mutual friends only)
var _dm_channels: Dictionary = {} # user_id -> NakamaChannel
var _has_pending_requests: bool = false # set before UI is ready
func _ready() -> void:
NakamaManager.connected_to_nakama.connect(_on_nakama_connected)
AuthManager.logged_out.connect(_on_logged_out)
if NakamaManager.socket and NakamaManager.socket.is_connected_to_host():
_connect_socket_signals()
func _on_logged_out() -> void:
print("[FriendManager] Clearing state on logout")
friends.clear()
_friend_ids.clear()
close_all_dm_channels()
_has_pending_requests = false
emit_signal("friends_updated", [])
func _on_nakama_connected() -> void:
_connect_socket_signals()
await load_friends()
_fetch_pending_notifications()
func _fetch_pending_notifications() -> void:
if not NakamaManager.session or not NakamaManager.client:
return
print("[FriendManager] _fetch_pending_notifications: fetching...")
# Retrieve all persistent notifications queued while offline (up to 100)
var result = await NakamaManager.client.list_notifications_async(
NakamaManager.session, 100, null)
if result.is_exception():
push_warning("[FriendManager] Failed to fetch notifications: " + result.get_exception().message)
return
print("[FriendManager] _fetch_pending_notifications: count=%d" % result.notifications.size())
var has_friend_request := false
var ids_to_delete: PackedStringArray = PackedStringArray()
for notif in result.notifications:
print("[FriendManager] notification: code=%d sender=%s" % [notif.code, notif.sender_id])
ids_to_delete.append(notif.id)
if notif.code == NOTIF_FRIEND_REQUEST:
has_friend_request = true
# Acknowledge all so they are not delivered again next login
if ids_to_delete.size() > 0:
NakamaManager.client.delete_notifications_async(NakamaManager.session, ids_to_delete)
# If any were friend requests, reload the friends list to show them
if has_friend_request:
print("[FriendManager] _fetch_pending_notifications: reloading friends for pending request")
load_friends()
func _connect_socket_signals() -> void:
var socket = NakamaManager.socket
if not socket:
return
if not socket.received_notification.is_connected(_on_notification_received):
socket.received_notification.connect(_on_notification_received)
if not socket.received_channel_message.is_connected(_on_channel_message):
socket.received_channel_message.connect(_on_channel_message)
# =============================================================================
# Friend List
# =============================================================================
func load_friends() -> void:
if not NakamaManager.session:
print("[FriendManager] load_friends: no session")
return
print("[FriendManager] load_friends: fetching...")
var result = await NakamaManager.client.list_friends_async(NakamaManager.session, null, 100, null)
if result.is_exception():
push_warning("[FriendManager] Failed to load friends: " + result.get_exception().message)
return
friends.clear()
_friend_ids.clear()
_has_pending_requests = false
for f in result.friends:
var u = f.user
var entry := {
"user_id": u.id,
"username": u.display_name if u.display_name != "" else u.username,
"state": f.state,
}
friends.append(entry)
print("[FriendManager] friend: %s state=%d" % [u.username, f.state])
if f.state == STATE_FRIEND:
_friend_ids[u.id] = true
if f.state == STATE_INVITE_IN:
_has_pending_requests = true
print("[FriendManager] load_friends done: %d entries" % friends.size())
emit_signal("friends_updated", friends)
func get_mutual_friends() -> Array:
return friends.filter(func(f): return f.state == STATE_FRIEND)
func is_friend(user_id: String) -> bool:
return _friend_ids.has(user_id)
func add_friend_by_id(user_id: String) -> bool:
if not NakamaManager.session:
return false
print("[FriendManager] add_friend_by_id: adding %s" % user_id)
# Step 1: Add the friend relationship via native Nakama client API
var result = await NakamaManager.client.add_friends_async(
NakamaManager.session, PackedStringArray([user_id]), null)
if result.is_exception():
push_warning("[FriendManager] add_friend failed: " + result.get_exception().message)
return false
print("[FriendManager] add_friend_by_id: add_friends_async OK, sending notification RPC...")
# Step 2: Notify the target via RPC
var payload = JSON.stringify({"user_id": user_id})
var rpc_result = await BackendService.send_friend_request(user_id)
if rpc_result.get("success", false) == false:
push_error("[FriendManager] rpcSendFriendRequest failed: " + str(rpc_result.get("error", "")))
else:
print("[FriendManager] rpcSendFriendRequest OK: " + str(rpc_result.payload))
load_friends()
return true
func add_friend_by_username(username: String) -> bool:
if not NakamaManager.session:
return false
# Resolve username → user_id first via search, then use the RPC
# Fall back to direct Nakama API (no notification sent to target)
var result = await NakamaManager.client.add_friends_async(
NakamaManager.session, null, PackedStringArray([username]))
if result.is_exception():
push_warning("[FriendManager] add_friend_by_username failed: " + result.get_exception().message)
return false
load_friends()
return true
func remove_friend(user_id: String) -> bool:
if not NakamaManager.session:
return false
var result = await NakamaManager.client.delete_friends_async(
NakamaManager.session, PackedStringArray([user_id]), null)
if result.is_exception():
return false
load_friends()
return true
# =============================================================================
# Lobby Invites
# =============================================================================
func send_lobby_invite(to_user_id: String, match_id: String) -> void:
if not NakamaManager.session:
return
var result = await BackendService.send_lobby_invite(to_user_id, match_id)
if result.get("success", false) == false:
push_warning("[FriendManager] send_lobby_invite failed: " + str(result.get("error", "")))
func _on_notification_received(notification) -> void:
print("[FriendManager] _on_notification_received: code=%d sender=%s" % [notification.code, notification.sender_id])
match notification.code:
NOTIF_LOBBY_INVITE:
var content = JSON.parse_string(notification.content)
if content:
var from_name: String = content.get("from_name", "Someone")
var match_id: String = content.get("match_id", "")
emit_signal("lobby_invite_received", notification.sender_id, from_name, match_id)
NOTIF_FRIEND_REQUEST:
# Refresh friends list so the incoming request appears immediately
print("[FriendManager] friend request notification received, reloading friends...")
load_friends()
# =============================================================================
# Direct Messages
# =============================================================================
func open_dm(user_id: String) -> Object:
if _dm_channels.has(user_id):
return _dm_channels[user_id]
var socket = NakamaManager.socket
if not socket:
return null
var channel = await socket.join_chat_async(
user_id, NakamaSocket.ChannelType.DirectMessage, true, false)
if channel.is_exception():
push_warning("[FriendManager] Failed to open DM with " + user_id)
return null
_dm_channels[user_id] = channel
return channel
func get_dm_history(user_id: String, limit: int = 50) -> Array:
if not NakamaManager.session:
return []
var channel = await open_dm(user_id)
if not channel:
return []
var result = await NakamaManager.client.list_channel_messages_async(NakamaManager.session, channel.id, limit, false)
if result.is_exception():
push_warning("[FriendManager] Failed to fetch DM history: " + result.get_exception().message)
return []
var history: Array = []
for msg in result.messages:
var text: String = ""
var parsed = JSON.parse_string(msg.content)
if typeof(parsed) == TYPE_DICTIONARY:
text = parsed.get("msg", msg.content)
else:
text = msg.content
history.append({"from": msg.sender_id, "msg": text, "username": msg.username, "create_time": msg.create_time})
history.reverse() # API returns newest-first; flip to oldest-first so display is top=old, bottom=new
return history
func send_dm(user_id: String, message: String) -> bool:
var channel = await open_dm(user_id)
if not channel:
return false
var socket = NakamaManager.socket
if not socket:
return false
var result = await socket.write_chat_message_async(channel.id, {"msg": message})
return not result.is_exception()
func get_dm_channel_id(user_id: String) -> String:
var ch = _dm_channels.get(user_id, null)
return ch.id if ch else ""
func _on_channel_message(message) -> void:
# Ignore global chat
if "social_global" in message.channel_id:
return
# Ignore messages sent by ourselves (we already add them locally instantly)
if NakamaManager.session and message.sender_id == NakamaManager.session.user_id:
return
var text: String = ""
var parsed = JSON.parse_string(message.content)
if typeof(parsed) == TYPE_DICTIONARY:
text = parsed.get("msg", message.content)
else:
text = message.content
emit_signal("dm_message_received", message.sender_id, message.username, text)
func close_all_dm_channels() -> void:
var socket = NakamaManager.socket
for user_id in _dm_channels:
var ch = _dm_channels[user_id]
if socket:
socket.leave_chat_async(ch.id)
_dm_channels.clear()