Files
tekton/scenes/animation.gd

42 lines
1.1 KiB
GDScript

extends Control
@onready var animated_sprite_2d: AnimatedSprite2D = $StopPhase/AnimatedSprite2D
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var count_down_animation: AnimatedSprite2D = $CountDown/CountDownAnimation
@onready var go_finish: Control = $GoFinish
@onready var go_animation_2d: AnimatedSprite2D = $GoFinish/GoAnimation2D
#func _input(event: InputEvent) -> void:
#if event.is_action_pressed("grab_item"):
#animation_player.play("stop-phase")
func play_ready_go():
animation_player.play("ready-go")
func play_stop_phase():
animation_player.play("stop-phase")
func play_safe_zone_appear():
animation_player.play("safe-zone-appear")
func stop_phase_anim_play():
animated_sprite_2d.play("stop-phase")
func stop_phase_anim_stop():
animated_sprite_2d.stop()
func play_countdown_30s():
count_down_animation.play("30s")
func play_countdown_15s():
count_down_animation.play("15s")
func play_go_animation():
animation_player.play("go_animation")
func play_go_finish_animation():
if go_finish:
go_finish.visible = true
if go_animation_2d:
go_animation_2d.play("go_animation")