[gd_resource type="ShaderMaterial" format=3 uid="uid://xifgjdr8285d"] [ext_resource type="Shader" uid="uid://chabrdico7377" path="res://assets/models/arena/free_mode/level_water.gdshader" id="1_nuaxy"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_s0tpp"] noise_type = 0 seed = 5 frequency = 0.0166 metadata/_preview_in_3d_space_ = true [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_6vard"] noise = SubResource("FastNoiseLite_s0tpp") seamless = true as_normal_map = true seamless_blend_skirt = 1.0 bump_strength = 25.6 [resource] render_priority = 0 shader = ExtResource("1_nuaxy") shader_parameter/albedo = Color(0.14, 0.382667, 0.7, 1) shader_parameter/albedo2 = Color(0.54, 0.77, 1, 1) shader_parameter/metallic = 0.0 shader_parameter/roughness = 0.02 shader_parameter/texture_normal = SubResource("NoiseTexture2D_6vard") shader_parameter/wave_direction = Vector2(2, 0) shader_parameter/wave_direction2 = Vector2(0, 1) shader_parameter/time_scale = 0.025 shader_parameter/noise_scale = 10.0 shader_parameter/height_scale = 0.15 shader_parameter/color_deep = Color(0.513233, 0.513233, 0.513233, 1) shader_parameter/color_shallow = Color(0.716296, 0.716296, 0.716296, 1) shader_parameter/beers_law = 2.0 shader_parameter/depth_offset = -0.75 shader_parameter/edge_scale = 0.1 shader_parameter/near = 1.0 shader_parameter/far = 100.0 shader_parameter/edge_color = Color(0.215902, 0.215902, 0.215902, 1)