extends Control @onready var animated_sprite_2d: AnimatedSprite2D = $StopPhase/AnimatedSprite2D @onready var animation_player: AnimationPlayer = $AnimationPlayer @onready var count_down_animation: AnimatedSprite2D = $CountDown/CountDownAnimation @onready var go_finish: Control = $GoFinish @onready var go_animation_2d: AnimatedSprite2D = $GoFinish/GoAnimation2D #func _input(event: InputEvent) -> void: #if event.is_action_pressed("grab_item"): #animation_player.play("stop-phase") func play_ready_go(): animation_player.play("ready-go") func play_stop_phase(): animation_player.play("stop-phase") func play_safe_zone_appear(): animation_player.play("safe-zone-appear") func stop_phase_anim_play(): animated_sprite_2d.play("stop-phase") func stop_phase_anim_stop(): animated_sprite_2d.stop() func play_countdown_30s(): count_down_animation.play("30s") func play_countdown_15s(): count_down_animation.play("15s") func play_go_animation(): animation_player.play("go_animation") func play_go_finish_animation(): if go_finish: go_finish.visible = true if go_animation_2d: go_animation_2d.play("go_animation")