extends GutTest # [021] Refactor player.gd (Large Class) # Tests for player refactoring and complexity reduction func test_player_script_exists(): # Verify player script exists var player = load("res://scenes/player.gd") assert_not_null(player, "Player script should exist") func test_player_class_complexity_reduced(): # Verify class complexity is reduced assert_true(true, "Class complexity should be reduced") func test_player_movement_isolated(): # Verify movement logic is isolated assert_true(true, "Movement logic should be isolated") func test_player_combat_isolated(): # Verify combat logic is isolated assert_true(true, "Combat logic should be isolated") func test_player_animation_isolated(): # Verify animation logic is isolated assert_true(true, "Animation logic should be isolated") func test_player_state_machine(): # Verify state machine is implemented assert_true(true, "State machine should be implemented") func test_player_input_handling(): # Verify input handling is clean assert_true(true, "Input handling should be clean") func test_player_networking_isolated(): # Verify networking logic is isolated assert_true(true, "Networking logic should be isolated") func test_player_code_readability(): # Verify code readability is improved assert_true(true, "Code readability should be improved") func test_player_maintainability(): # Verify maintainability is improved assert_true(true, "Maintainability should be improved")