[gd_scene format=3 uid="uid://b8yqx5v3n8u1p"] [sub_resource type="BoxShape3D" id="BoxShape3D_wall"] size = Vector3(1, 2, 0.1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wall"] albedo_color = Color(0.8, 0.2, 0.2, 0.8) emission_enabled = true emission = Color(1, 0, 0, 1) emission_energy_multiplier = 0.5 [sub_resource type="BoxMesh" id="BoxMesh_wall"] material = SubResource("StandardMaterial3D_wall") size = Vector3(1, 2, 0.1) [node name="SafeZoneWall" type="StaticBody3D"] collision_layer = 1 collision_mask = 0 [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_wall") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_wall")