@tool class_name McpUpdateManager extends Node ## Self-update manager for pre-runner work. Owns release checks, HTTP ZIP ## download, the install-in-flight gate, and install state signals back to ## the dock. Once `_install_zip()` calls ## `plugin.gd::install_downloaded_update(...)`, ownership transfers to ## `update_reload_runner.gd`, which owns extract, scan, plugin re-enable, ## and detached-dock cleanup. ## ## The dock owns banner rendering and forwards button clicks. The split ## exists because the dock script is one of the files overwritten on disk ## during install — keeping pipeline state on a separate Node lets the dock ## tear down cleanly without losing the in-flight gate that other dock spawn ## paths consult. ## ## `class_name McpUpdateManager` is retained because it shipped in a ## published release. If this class is ever retired, follow CLAUDE.md's ## never-delete-published-class_name shim policy instead of deleting the ## declaration. ## ## `_plugin` and `_dock` are deliberately untyped: the same self-update ## window that overwrites this script also overwrites the dock and plugin ## scripts, and a static-typed reference into a script being hot-reloaded ## crashes inside `GDScriptFunction::call`. `server_lifecycle.gd` follows ## the same convention. const RELEASES_URL := ( "https://api.github.com/repos/hi-godot/godot-ai/releases/latest" ) const RELEASES_PAGE := "https://github.com/hi-godot/godot-ai/releases/latest" const UPDATE_TEMP_DIR := "user://godot_ai_update/" const UPDATE_TEMP_ZIP := "user://godot_ai_update/update.zip" const ClientConfigurator := preload("res://addons/godot_ai/client_configurator.gd") ## Emitted after `check_for_updates()` resolves a newer remote version. ## Payload mirrors the Dictionary returned by `parse_releases_response`: ## {has_update, version, forced, label_text, download_url} signal update_check_completed(result: Dictionary) ## Emitted at every UI-relevant step of the install pipeline. Payload ## keys are all optional and apply on top of the current banner state: ## label_text: String ## banner label override ## button_text: String ## update button text override ## button_disabled: bool ## update button disabled state ## banner_visible: bool ## banner visibility override ## outcome: String ## "success" -> dock paints green signal install_state_changed(state: Dictionary) var _plugin var _dock var _http_request: HTTPRequest var _download_request: HTTPRequest var _latest_download_url: String = "" ## Set for the duration of `_install_zip` — extract-overwrite of plugin ## scripts on disk would crash any worker mid-`GDScriptFunction::call` ## (confirmed via SIGABRT in the dock's refresh worker). Dock spawn paths ## consult this via `is_install_in_flight()`; in-flight workers are ## drained before any disk write. var _install_in_flight: bool = false # ---- Setup ------------------------------------------------------------- func setup(plugin, dock) -> void: _plugin = plugin _dock = dock # ---- Public API --------------------------------------------------------- ## Kick off the GitHub Releases API check. No-ops in dev checkouts — ## `addons/godot_ai/` is a symlink into canonical `plugin/` source there, ## and an extract would clobber tracked files (#116). `is_dev_checkout()` ## honours the mode override (dock dropdown > GODOT_AI_MODE env), so ## testers can force `user` to exercise the AssetLib flow from a dev tree; ## `_install_zip` still gates on the physical symlink check so a forced- ## user mode can never clobber source. func check_for_updates() -> void: if ClientConfigurator.is_dev_checkout(): return if _http_request == null: _http_request = HTTPRequest.new() _http_request.request_completed.connect(_on_update_check_completed) add_child(_http_request) _http_request.request(RELEASES_URL, ["Accept: application/vnd.github+json"]) ## Cancel any in-flight check. The dock calls this before re-issuing a ## check after a mode-override flip — without the cancel, `request()` ## returns ERR_BUSY and the dropdown change silently fails to repaint. func cancel_check() -> void: if _http_request != null: _http_request.cancel_request() ## Reset the cached download URL. The dock calls this on mode-override ## flips so a fresh check paints over a clean banner. func clear_pending_download() -> void: _latest_download_url = "" ## True when the running Godot can self-update in place. Godot < 4.4 takes ## the `_install_zip_inline` extract-then-restart path, and that engine's ## stricter `GDScript::reload()` (`!p_keep_state && has_instances` -> ## `ERR_ALREADY_IN_USE`) turns the extract-over-live-scripts into a reload ## error flood plus a SIGSEGV in `EditorDockManager::remove_dock` / ## `SceneTree::finalize` on the restart/quit (#475). So on < 4.4 we don't ## run the in-editor pipeline at all — the user updates manually. ## Guards `major` too so a future Godot 5.x (minor 0) isn't misclassified. func _can_self_update() -> bool: var v := Engine.get_version_info() return _version_can_self_update(int(v.get("major", 0)), int(v.get("minor", 0))) ## Pure version predicate, split out so it's testable without faking the ## running engine. In-editor self-update needs Godot >= 4.4. static func _version_can_self_update(major: int, minor: int) -> bool: return major > 4 or (major == 4 and minor >= 4) ## Banner guidance for the gated (< 4.4) path. Shown up-front at check time ## (with the available version) and again on click, so the user understands ## the manual-update flow before they press anything. Single source of truth ## so check-time and click-time text never drift. static func _manual_update_label(version: String) -> String: var prefix := "Update available" if not version.is_empty(): prefix = "Update v%s available" % version return ( prefix + " — in-editor update needs Godot 4.4+. Open the download page, then " + "replace addons/godot_ai/ manually and relaunch." ) ## Driven by the dock's Update button. On Godot < 4.4 (see `_can_self_update`) ## the in-editor install is disabled — we open the release page for a manual ## download instead, never entering the extract pipeline that crashes those ## engines. With no resolved download URL — either the check never completed, ## or the release didn't ship a matching asset — also falls back to opening ## the release page. Otherwise kicks off the download → extract → reload ## pipeline. func start_install() -> void: if not _can_self_update(): ## Only claim success + lock the button if the browser actually opened. ## On failure (no handler, headless) keep the button enabled so the ## user can retry. Either way, leave the version-bearing guidance label ## from check time in place — don't re-emit label_text. if OS.shell_open(RELEASES_PAGE) == OK: install_state_changed.emit({ "button_text": "Opened download page", "button_disabled": true, }) else: install_state_changed.emit({ "button_text": "Couldn't open browser — retry", "button_disabled": false, }) return if _latest_download_url.is_empty(): OS.shell_open(RELEASES_PAGE) return install_state_changed.emit({ "button_text": "Downloading...", "button_disabled": true, }) if _download_request != null: _download_request.queue_free() _download_request = HTTPRequest.new() var global_zip := ProjectSettings.globalize_path(UPDATE_TEMP_ZIP) var global_dir := ProjectSettings.globalize_path(UPDATE_TEMP_DIR) DirAccess.make_dir_recursive_absolute(global_dir) _download_request.download_file = global_zip _download_request.max_redirects = 10 _download_request.request_completed.connect(_on_download_completed) add_child(_download_request) var err := _download_request.request(_latest_download_url) if err != OK: ## `request_completed` never fires when `request()` itself errors, ## so cleanup (queue_free + null + drop the staged zip) has to land ## inline — otherwise the HTTPRequest stays parented under the ## manager until the next click. _download_request.queue_free() _download_request = null DirAccess.remove_absolute(global_zip) install_state_changed.emit({ "button_text": "Request failed", "button_disabled": false, }) ## Consulted by the dock's spawn paths (focus-in refresh, manual button, ## deferred initial refresh) — true while plugin scripts are being ## overwritten. A worker mid-`GDScriptFunction::call` into a half- ## overwritten script SIGABRTs the editor. func is_install_in_flight() -> bool: return _install_in_flight # ---- Releases-API parse (pure, testable) ------------------------------- ## Parses the GitHub Releases API JSON response. Returns: ## has_update: bool ## true if remote tag > local version ## version: String ## remote tag minus leading "v" ## forced: bool ## mode_override() == "user" (banner-only hint) ## label_text: String ## "Update available: vX.Y.Z" + " (forced)" ## download_url: String ## matching `godot-ai-plugin.zip` asset URL ## ## Static so tests drive it without instancing the manager. static func parse_releases_response( result: int, response_code: int, body: PackedByteArray ) -> Dictionary: var out := { "has_update": false, "version": "", "forced": false, "label_text": "", "download_url": "", } if result != HTTPRequest.RESULT_SUCCESS or response_code != 200: return out var parsed = JSON.parse_string(body.get_string_from_utf8()) if parsed == null or not (parsed is Dictionary): return out var json: Dictionary = parsed var tag: String = String(json.get("tag_name", "")) if tag.is_empty(): return out var remote_version := tag.trim_prefix("v") var local_version := ClientConfigurator.get_plugin_version() if not _is_newer(remote_version, local_version): return out var url := "" var assets: Array = json.get("assets", []) for asset in assets: var asset_dict: Dictionary = asset if String(asset_dict.get("name", "")) == "godot-ai-plugin.zip": url = String(asset_dict.get("browser_download_url", "")) break var forced := ClientConfigurator.mode_override() == "user" var label_text := "Update available: v%s" % remote_version if forced: ## Forced-user mode (dropdown or env) is the only way the banner ## lights up in a dev tree; suffix so the operator notices. label_text += " (forced)" out["has_update"] = true out["version"] = remote_version out["forced"] = forced out["label_text"] = label_text out["download_url"] = url return out static func _is_newer(remote: String, local: String) -> bool: var r := remote.split(".") var l := local.split(".") for i in range(max(r.size(), l.size())): var rv := int(r[i]) if i < r.size() else 0 var lv := int(l[i]) if i < l.size() else 0 if rv > lv: return true if rv < lv: return false return false # ---- HTTPRequest callbacks (instance-side) ----------------------------- func _on_update_check_completed( result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray ) -> void: var parsed := parse_releases_response(result, response_code, body) if not bool(parsed.get("has_update", false)): return _latest_download_url = String(parsed.get("download_url", "")) update_check_completed.emit(parsed) ## On engines that can't self-update (Godot < 4.4, #475), surface the ## full manual-update guidance AND relabel the button up-front — before ## any click — so the user knows what the button does and why. if not _can_self_update(): install_state_changed.emit({ "button_text": "Open download page", "label_text": _manual_update_label(String(parsed.get("version", ""))), }) func _on_download_completed( result: int, response_code: int, _headers: PackedStringArray, _body: PackedByteArray ) -> void: if _download_request != null: _download_request.queue_free() _download_request = null if result != HTTPRequest.RESULT_SUCCESS or response_code != 200: print("MCP | update download failed: result=%d code=%d" % [result, response_code]) install_state_changed.emit({ "button_text": "Download failed (%d)" % response_code, "button_disabled": false, }) return install_state_changed.emit({"button_text": "Installing..."}) # Deferred so the HTTPRequest callback returns before the extract starts. _install_zip.call_deferred() # ---- Install orchestration --------------------------------------------- func _install_zip() -> void: ## Symlinked addons dir means an extract would clobber canonical ## `plugin/` source through the link. Symlink detection is independent ## of the mode override: even forced-user aborts here. See #116. if ClientConfigurator.addons_dir_is_symlink(): install_state_changed.emit({ "button_text": "Dev checkout — update via git", "button_disabled": true, "banner_visible": false, }) return ## Drain in-flight workers + block new ones BEFORE any disk write. ## Without this, focus-in landing in the extract→reload window spawns ## a worker that walks into a partially-overwritten script and ## SIGABRTs in `GDScriptFunction::call`. _install_in_flight = true _drain_dock_workers() var version := Engine.get_version_info() var has_runner: bool = ( _plugin != null and _plugin.has_method("install_downloaded_update") ) ## Same major-aware predicate as the _can_self_update() gate, so a future ## Godot 5.x (minor 0) takes the runner path the gate promised — not the ## pre-4.4 inline extract. A bare `minor >= 4` here would route 5.0 to the ## crash-prone inline path even though the gate let it in. if _version_can_self_update(int(version.get("major", 0)), int(version.get("minor", 0))) and has_runner: install_state_changed.emit({"button_text": "Reloading..."}) ## Runner takes over: plugin tears down, runner extracts + scans + ## re-enables. `install_downloaded_update` calls ## `prepare_for_update_reload()` internally (kills the server, ## resets the spawn guard) — see plugin.gd::install_downloaded_update. _plugin.install_downloaded_update(UPDATE_TEMP_ZIP, UPDATE_TEMP_DIR, _dock) return _install_zip_inline(version) func _install_zip_inline(version: Dictionary) -> void: ## Pre-4.4 fallback. EditorInterface.set_plugin_enabled off/on is ## re-entry-unsafe on older Godot; we extract in-process and ask the ## user to restart. var zip_path := ProjectSettings.globalize_path(UPDATE_TEMP_ZIP) var install_base := ProjectSettings.globalize_path("res://") var reader := ZIPReader.new() if reader.open(zip_path) != OK: _install_in_flight = false install_state_changed.emit({ "button_text": "Extract failed", "button_disabled": false, }) return var files := reader.get_files() for file_path in files: if not file_path.begins_with("addons/godot_ai/"): continue if file_path.ends_with("/"): DirAccess.make_dir_recursive_absolute(install_base.path_join(file_path)) else: var dir := file_path.get_base_dir() DirAccess.make_dir_recursive_absolute(install_base.path_join(dir)) var content := reader.read_file(file_path) var f := FileAccess.open(install_base.path_join(file_path), FileAccess.WRITE) if f != null: f.store_buffer(content) f.close() reader.close() DirAccess.remove_absolute(zip_path) DirAccess.remove_absolute(ProjectSettings.globalize_path(UPDATE_TEMP_DIR)) ## Kill the old server before the reload so the re-enabled plugin spawns ## a fresh one against the new plugin version (#132). if _plugin != null and _plugin.has_method("prepare_for_update_reload"): _plugin.prepare_for_update_reload() if _version_can_self_update(int(version.get("major", 0)), int(version.get("minor", 0))): install_state_changed.emit({"button_text": "Scanning..."}) ## Filesystem scan must complete before plugin reload — otherwise ## plugin.gd re-parses against a ClassDB that hasn't seen the new ## files yet, parse errors, dock tears down silently. See #127. var fs := EditorInterface.get_resource_filesystem() if fs != null: fs.filesystem_changed.connect( _on_filesystem_scanned_for_update, CONNECT_ONE_SHOT ) fs.scan() else: _reload_after_update.call_deferred() else: ## Pre-4.4: no plugin reload; refreshes resume on the old dock ## instance until the user restarts. _install_in_flight = false install_state_changed.emit({ "button_text": "Restart editor to apply", "button_disabled": true, "label_text": "Updated! Restart the editor.", "outcome": "success", }) func _on_filesystem_scanned_for_update() -> void: install_state_changed.emit({"button_text": "Reloading..."}) _reload_after_update.call_deferred() func _reload_after_update() -> void: EditorInterface.set_plugin_enabled("res://addons/godot_ai/plugin.cfg", false) EditorInterface.set_plugin_enabled("res://addons/godot_ai/plugin.cfg", true) func _drain_dock_workers() -> void: if _dock != null and _dock.has_method("prepare_for_self_update_drain"): _dock.prepare_for_self_update_drain()