extends SceneTree func _init() -> void: var lib = load("res://assets/characters/animations/animation-pack.res") as AnimationLibrary var anim = lib.get_animation("walk_forward") print("=== walk_forward tracks ===") for i in anim.get_track_count(): var type = anim.track_get_type(i) var path = anim.track_get_path(i) var type_str = ["VALUE","POSITION","ROTATION","SCALE"][type] print(" [%d] type=%s path=%s" % [i, type_str, path]) quit()