extends SceneTree func _init() -> void: var doc = GLTFDocument.new() var state = GLTFState.new() var err = doc.append_from_file("res://assets/characters/dashers/dasher_hit.glb", state) var scene = doc.generate_scene(state) var ap: AnimationPlayer = scene.find_child("AnimationPlayer", true, false) var lib = ap.get_animation_library("") var anim_name = "dasher_take|Hit|Anima_Layer" if lib.has_animation(anim_name): var anim = lib.get_animation(anim_name) print("=== RAW TRACKS ===") for i in anim.get_track_count(): var type = anim.track_get_type(i) var path = anim.track_get_path(i) print(" Track ", i, " type: ", type, " path: ", path) quit()