extends SceneTree func _init() -> void: var lib = load("res://assets/characters/animations/dasher-pack.res") as AnimationLibrary for anim_name in lib.get_animation_list(): var anim = lib.get_animation(anim_name) print("=== %s (%d tracks) ===" % [anim_name, anim.get_track_count()]) for i in anim.get_track_count(): var type = anim.track_get_type(i) var path = anim.track_get_path(i) var type_str = ["VALUE","POSITION","ROTATION","SCALE"][type] print(" [%d] type=%s path=%s" % [i, type_str, path]) quit()