extends SceneTree func _init() -> void: var scene = preload("res://scenes/player.tscn").instantiate() var masbro = scene.get_node("Masbro") if masbro: print("Masbro found! Children:") _print_tree(masbro, 0) else: print("No Masbro") quit() func _print_tree(n: Node, depth: int) -> void: var indent = " ".repeat(depth) print("%s- %s (%s)" % [indent, n.name, n.get_class()]) for c in n.get_children(): _print_tree(c, depth + 1)