import re with open("scripts/managers/gauntlet_manager.gd", "r") as f: content = f.read() new_process = """func _process(delta: float) -> void: if not is_active: return elapsed_time += delta # Phase escalation _check_phase_transition() # Cannon timer (server only) if multiplayer.is_server(): cannon_timer -= delta if cannon_timer <= 0.0: _fire_volley() cannon_timer = cannon_interval # Smack mechanic update var all_players = get_tree().get_nodes_in_group("Players") for player in all_players: var pid = player.get("peer_id") if "peer_id" in player else player.name.to_int() if not smack_cooldowns.has(pid) and not smack_charged.has(pid): smack_cooldowns[pid] = SMACK_COOLDOWN smack_charged[pid] = 0.0 if smack_cooldowns[pid] > 0: smack_cooldowns[pid] -= delta if smack_cooldowns[pid] <= 0: smack_cooldowns[pid] = 0.0 smack_charged[pid] = SMACK_CHARGE_WINDOW if player.has_method("sync_modulate"): if _can_rpc(): player.rpc("sync_modulate", Color.PINK) else: player.sync_modulate(Color.PINK) elif smack_charged[pid] > 0: smack_charged[pid] -= delta if smack_charged[pid] <= 0: smack_charged[pid] = 0.0 smack_cooldowns[pid] = SMACK_COOLDOWN if player.has_method("sync_modulate"): if _can_rpc(): player.rpc("sync_modulate", Color.WHITE) else: player.sync_modulate(Color.WHITE)""" content = re.sub(r"func _process\(delta: float\) -> void:.*?(?=\n# =+)", new_process, content, flags=re.DOTALL) with open("scripts/managers/gauntlet_manager.gd", "w") as f: f.write(content)