shader_type canvas_item; // Masukkan ukuran Size panel Anda di Inspector (X dan Y) uniform vec2 panel_size = vec2(550.0, 64.0); // Atur radius kelengkungan dalam satuan pixel (misal: 12.0 atau 16.0) uniform float corner_radius : hint_range(0.0, 100.0) = 8.0; void fragment() { vec2 center = panel_size * 0.5; vec2 half_size = panel_size * 0.5 - vec2(corner_radius); vec2 p = UV * panel_size - center; vec2 d = abs(p) - half_size; float dist = length(max(d, 0.0)) + min(max(d.x, d.y), 0.0) - corner_radius; // Mengambil warna asli dari GradientTexture2D Anda vec4 tex_color = texture(TEXTURE, UV); float alpha_mask = 1.0 - step(0.0, dist); COLOR = vec4(tex_color.rgb, tex_color.a * alpha_mask); }