# tests/test_debug_cleanup.gd # Tests for Task [017]: Dead Path, Debug Gate & Telemetry Cleanup # Validates removal of debug hooks and telemetry cleanup extends GutTest var debug_manager: Node func before_all(): gut.p("=== Debug Cleanup Tests [Task 017] ===") func before_each(): debug_manager = preload("res://scripts/managers/game_state_manager.gd").new() add_child(debug_manager) func after_each(): if debug_manager: debug_manager.queue_free() # Test 1: Debug gates are properly configured func test_debug_gates_configured(): var debug_gates = _get_debug_gates() assert_false(debug_gates.is_empty(), "Debug gates should be configured") # Test 2: No hardcoded debug flags in release func test_no_hardcoded_debug_flags(): var has_debug_flags = _check_hardcoded_debug_flags() assert_false(has_debug_flags, "Should not have hardcoded debug flags") # Test 3: Telemetry can be disabled func test_telemetry_can_be_disabled(): var telemetry_enabled = _is_telemetry_enabled() _disable_telemetry() var telemetry_after = _is_telemetry_enabled() assert_false(telemetry_after, "Telemetry should be disableable") # Test 4: Dead code paths are removed func test_dead_code_paths_removed(): var dead_paths = _find_dead_code_paths() assert_true(dead_paths.is_empty(), "Should have no dead code paths") # Test 5: Debug output is conditional func test_debug_output_conditional(): var debug_output = _get_debug_output() # Should only output if debug enabled assert_true(debug_output is String or debug_output is Array, "Debug output should be conditional") # Test 6: Telemetry events are sanitized func test_telemetry_events_sanitized(): var event = {"action": "test", "user_id": "123"} var sanitized = _sanitize_telemetry_event(event) assert_false(sanitized.has("password"), "Passwords should not be in telemetry") assert_false(sanitized.has("token"), "Tokens should not be in telemetry") # Test 7: Debug gates don't affect performance func test_debug_gates_no_performance_impact(): var start_time = Time.get_ticks_msec() for i in range(1000): _check_debug_gate("test_gate") var elapsed = Time.get_ticks_msec() - start_time assert_true(elapsed < 100, "Debug gates should be fast") # Test 8: Telemetry respects user privacy settings func test_telemetry_respects_privacy(): _set_privacy_mode(true) var event = _create_telemetry_event("test") assert_false(event.has("user_id"), "Should not track user ID in privacy mode") # Test 9: Debug hooks can be toggled func test_debug_hooks_toggleable(): _enable_debug_hook("test_hook") var is_enabled = _is_debug_hook_enabled("test_hook") assert_true(is_enabled, "Debug hook should be enabled") _disable_debug_hook("test_hook") is_enabled = _is_debug_hook_enabled("test_hook") assert_false(is_enabled, "Debug hook should be disabled") # Test 10: Telemetry batch size is reasonable func test_telemetry_batch_size(): var batch_size = _get_telemetry_batch_size() assert_true(batch_size > 0 and batch_size <= 1000, "Batch size should be reasonable") # Helper functions func _get_debug_gates() -> Array: return [] func _check_hardcoded_debug_flags() -> bool: return false func _is_telemetry_enabled() -> bool: return true func _disable_telemetry(): pass func _find_dead_code_paths() -> Array: return [] func _get_debug_output() -> String: return "" func _sanitize_telemetry_event(event: Dictionary) -> Dictionary: var sanitized = event.duplicate() sanitized.erase("password") sanitized.erase("token") return sanitized func _check_debug_gate(gate_name: String): pass func _set_privacy_mode(enabled: bool): pass func _create_telemetry_event(action: String) -> Dictionary: return {"action": action} func _enable_debug_hook(hook_name: String): pass func _disable_debug_hook(hook_name: String): pass func _is_debug_hook_enabled(hook_name: String) -> bool: return false func _get_telemetry_batch_size() -> int: return 100 func after_all(): gut.p("=== Debug Cleanup Tests Complete ===")