extends ConfirmationDialog signal accepted signal declined @onready var _message_label: Label = %MessageLabel func _ready() -> void: confirmed.connect(func(): emit_signal("accepted")) canceled.connect(func(): emit_signal("declined")) get_cancel_button().text = "Decline" func setup(from_name: String) -> void: _message_label.text = "%s invited you to join their lobby!\n\nJoin now?" % from_name