extends BeehaveTree func _ready(): if Engine.is_editor_hint(): return # Get parent node safely var parent = get_parent() if not parent: push_error("BehaviorTree: No parent node found") return # Only setup for bots if not parent.is_in_group("Bots"): queue_free() # Remove tree if not a bot return # Set this tree's actor actor = parent enabled = parent.is_multiplayer_authority() and parent.is_bot # Set up blackboard with initial values if blackboard: blackboard.set_value("action_points", parent.action_points) blackboard.set_value("current_action", "idle") blackboard.set_value("grab_position", parent.current_position) # Default grab position blackboard.set_value("move_target", null)