[gd_scene load_steps=8 format=3 uid="uid://portal_door_001"] [ext_resource type="Script" path="res://scripts/portal_door.gd" id="1_script"] [sub_resource type="BoxMesh" id="BoxMesh_frame"] size = Vector3(0.15, 2.2, 0.15) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_frame"] albedo_color = Color(0.1, 0.5, 0.8, 1) metallic = 0.8 roughness = 0.2 [sub_resource type="PlaneMesh" id="PlaneMesh_vortex"] size = Vector2(1.4, 2.1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vortex"] transparency = 1 albedo_color = Color(0.0, 0.6, 1.0, 0.4) emission_enabled = true emission = Color(0.0, 0.4, 1.0, 1) emission_energy_multiplier = 2.0 [sub_resource type="BoxShape3D" id="BoxShape3D_trigger"] size = Vector3(1.4, 2.1, 0.6) [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_portal"] properties/0/path = NodePath(":target_room_id") properties/0/spawn = true properties/0/replication_mode = 2 properties/1/path = NodePath(":target_door_id") properties/1/spawn = true properties/1/replication_mode = 2 properties/2/path = NodePath(":is_active") properties/2/spawn = true properties/2/replication_mode = 2 properties/3/path = NodePath(":portal_color") properties/3/spawn = true properties/3/replication_mode = 2 [node name="PortalDoor" type="StaticBody3D"] script = ExtResource("1_script") [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_portal") [node name="Frame_Left" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.75, 1.1, 0) mesh = SubResource("BoxMesh_frame") surface_material_override/0 = SubResource("StandardMaterial3D_frame") [node name="Frame_Right" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.75, 1.1, 0) mesh = SubResource("BoxMesh_frame") surface_material_override/0 = SubResource("StandardMaterial3D_frame") [node name="Frame_Top" type="MeshInstance3D" parent="."] transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 2.2, 0) mesh = SubResource("BoxMesh_frame") surface_material_override/0 = SubResource("StandardMaterial3D_frame") [node name="Vortex" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1.1, 0) mesh = SubResource("PlaneMesh_vortex") surface_material_override/0 = SubResource("StandardMaterial3D_vortex") [node name="Area3D" type="Area3D" parent="."] collision_layer = 0 collision_mask = 2 [node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.1, 0) shape = SubResource("BoxShape3D_trigger")