[ ADT's Report ] Updated the `tekton-enet` ( Armageddon Multiplayer ) on branch `launcher` **Network & Desync Fixes** ✅ **Visual Interpolation** - Fixed player position desynchronization. * Implemented client-side smoothing using `target_visual_position` to fix jitter and snapping. * Resolved conflicts between unreliable RPC network updates and grid-based logic. ✅ **Bot Synchronization** - Eliminated "Node not found" RPC errors on client join. * **Fix**: Modified `main.gd` to pre-spawn potential bot nodes (IDs 2-4) on the client before receiving full sync. * **Result**: Prevents crash/error spam when Host sends updates for bots before the Client has fully processed the player list. **Bot AI Improvements** ✅ **Stuck Prevention** - Fixed bots getting stuck in "Idle" loops. * **Problem**: Bots would sometimes enter a state where they had AP (Action Points) but couldn't pathfind or act, effectively freezing the game in turn-based mode. * **Fix**: Added logic to `BotController` to detect this state and automatically skip the turn (consume remaining AP) to keep the game flow moving. * **Logging**: Added bot identification to logs for better diagnosis. **Touch Controls Refactoring** ✅ **Scene-Based Instantiation** - Refactored `TouchControls` for easier editing. * **Logic**: Updated `touch_controls.gd` to look for existing UI nodes (`VirtualJoystick`, `GrabBtn`, etc.) instead of forcing programmatic creation. * **Implementation**: Moved the entire Touch Control node hierarchy directly into `main.tscn`. * **Benefit**: Allows visual editing and customization of touch controls directly in the Godot Editor. **UI & Lobby Enhancements** ✅ **Optional Timer Display** - Tuned HUD based on lobby settings. * **Feature**: The "Global Match Timer" (GoalsTimer) in the main game is now hidden if "Enable Timer Check" is disabled in the Lobby. * **Default**: Changed "Enable Timer Check" default to `false` in `LobbyManager`.