[ ADT's Report ] Updated the `tekton-enet` ( Armageddon Multiplayer ) on branch `launcher` **Movement & Responsiveness** ✅ **Smooth Grid Movement** - Replaced "jittery" `EASE_IN_OUT` tweening with `TRANS_LINEAR` for fluid, constant-speed movement. Introduced input buffering to allow players to queue their next move seamlessly, eliminating "stop-start" delays between tiles. ✅ **Precise Control** - Refined the movement logic to enforce a strict "One-Tap = One-Tile" rule, preventing accidental double-movements while maintaining the ability to hold keys for continuous motion. ✅ **Rotation Fix** - Unlocked character rotation during movement animations. Characters now naturally face their intended direction immediately, even when chaining rapid turns. **Lobby UI & Settings** ✅ **Disable Reset Timer** - Added a host-controlled option to disable the automatic 30-second playerboard shuffle. This allows for "endless" rounds that only reset upon goal completion. ✅ **UI Refactor** - Updated the Lobby UI to use cleaner, static scene-based components (`.tscn`) for settings, replacing legacy dynamic code. The "Enable Timer" toggle now sits correctly alongside other room settings. **Bug Fixes & Stability** ✅ **'Put' Action Fix** - Fixed a critical bug where the 'Put' action (S key) failed in Real-Time mode due to incorrect Action Point calculations. It now functions correctly regardless of game mode. ✅ **Crash Prevention** - Patched a potential crash in `player.gd` by guarding `clear_highlights()` calls. This prevents runtime errors when the player script is running in contexts without a full game environment (like the Lobby character preview).