[ ADT's Report ] Updated the `tekton-enet` ( Armageddon Multiplayer ) on branch `launcher` **Bot Humanization** ✅ **Direct Movement Control** - Refactored bot movement to use single-step `simple_move_to` logic instead of sliding along pre-calculated paths. This gives bots the same "tap-to-move" feel and responsiveness as human players. ✅ **Player-Mimicry Grabbing** - Bots now utilize the core `Player.grab_item()` function directly. This ensures they follow all game rules (like specific slot targeting) and trigger the correct animations and sounds, indistinguishable from a human player. ✅ **Visual Alignment** - Suppressed artificial floor highlighting for bot actions, ensuring they control their character cleanly without polluting the view with debug visuals. **Bot AI & Stability** ✅ **Inactive Bot Fix** - Resolved the "passive bot" issue where multiple bots would freeze or mirror each other. Implemented unique RNG seeding per bot and a "Direct Move" fallback for when pathfinding is too complex for simple adjacent steps. ✅ **Stuck Prevention** - Added a safety watchdog that force-resets bots if they remain in a "moving" state for too long (2s), preventing soft-locks during gameplay. ✅ **Power-Up Logic Fix** - Fixed a bug in `PowerUpManager` where bots would spam "Effect on Cooldown" warnings. Bots (and the manager) now correctly respect the `special_cooldown_timer`. **System Cleanup** ✅ **Nakama Log Cleanup** - Silenced verbose debug logging in `NakamaLogger` to prevent console overflow and improve performance. ✅ **Game Over Sync** - Fixed score synchronization issues to ensure the End Game Leaderboard accurately reflects the server state for all clients.