# [ ADT's Report ] ## Date: 2025-12-16 --- ## ✅ main.tscn - Changes - Added **PowerUpBar** GUI panel (center-top, 4 battery segments) - Added **LeaderboardPanel** GUI panel (right side, 4 player entries) - Added **GoalsTimer** GUI panel (top-left, standalone timer with background) --- ## ✅ main.gd - Changes - Updated `_on_timer_updated()` to use standalone GoalsTimer - Added `_deferred_init_leaderboard()` for delayed leaderboard initialization - Added `request_leaderboard_sync()` RPC for client-server leaderboard sync - Added `sync_leaderboard_data()` RPC to receive leaderboard from server - Updated `_on_leaderboard_updated()` to broadcast leaderboard to all clients - Updated `sync_game_start()` to call deferred leaderboard init - Added `initialize_leaderboard_with_players()` call in `_start_game()` --- ## ✅ ui_manager.gd - Changes - Changed `setup_powerup_bar_ui()` to get node reference instead of creating - Changed `setup_leaderboard_ui()` to get node reference instead of creating - Added `_connect_powerup_manager_deferred()` with 0.3s delay for signal connection - Updated `setup_timer_labels()` to style standalone GoalsTimer - Fixed `powerup_bar` variable type from `HBoxContainer` to `PanelContainer` --- ## ✅ playerboard_manager.gd - Changes - Added `_normalize_tile()` helper (converts holo tiles 11-14 → 7-10) - Applied normalization to `find_best_goal_slot_for_item()` - Applied normalization to `auto_put_item()` for junk detection --- ## ✅ player_race_manager.gd - Changes - Added `_normalize_tile()` helper for holo tile equivalence - Applied normalization to `check_3x3_section()` for goal completion detection --- ## ✅ goals_cycle_manager.gd - Changes - Added `_initialize_player_scores()` to init all players with score 0 at cycle start --- ## Summary of Features ### 1. Power-up Bar & Leaderboard GUI - Moved from script-instantiated to scene-based nodes - Power-up bar displays 4 battery segments (12 points max) - Leaderboard shows 4 player entries with rank, name, score ### 2. Standalone Timer - Timer moved from PlayerGoals panels to top-left corner - Styled with gold border and large font ### 3. Holo Tile Equivalence - Holo tiles (11-14) now treated same as normal tiles (7-10) - Works for auto-grab, auto-put, and goal completion ### 4. Leaderboard Client Sync Fix - Server now broadcasts leaderboard data via RPC - Clients request and receive authoritative player list from server