[gd_scene format=3 uid="uid://b8yqx5v3n8u1p"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_block"] albedo_color = Color(0.46, 0.46, 0.46, 1) metallic = 0.5 roughness = 0.8 uv1_scale = Vector3(3, 2, 1) [sub_resource type="BoxMesh" id="BoxMesh_wall"] material = SubResource("StandardMaterial3D_block") size = Vector3(1, 2, 0.1) [sub_resource type="BoxShape3D" id="BoxShape3D_wall"] size = Vector3(1, 2, 0.1) [node name="SafeZoneWall" type="StaticBody3D" unique_id=393858776] collision_mask = 0 [node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=110057234] visible = false mesh = SubResource("BoxMesh_wall") [node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1293049960] shape = SubResource("BoxShape3D_wall")