[gd_scene load_steps=3 format=3 uid="uid://static_tekton_stand_001"] [sub_resource type="CylinderMesh" id="CylinderMesh_stand"] top_radius = 1.4 bottom_radius = 1.4 height = 0.6 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_stand"] albedo_color = Color(0.15, 0.15, 0.2, 1) metallic = 0.6 roughness = 0.4 [sub_resource type="CylinderShape3D" id="CylinderShape3D_stand"] height = 0.6 radius = 1.4 [node name="StaticTektonStand" type="StaticBody3D"] collision_mask = 0 [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0) mesh = SubResource("CylinderMesh_stand") surface_material_override/0 = SubResource("StandardMaterial3D_stand") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.3, 0) shape = SubResource("CylinderShape3D_stand")