[gd_scene load_steps=6 format=3 uid="uid://dpihcqibm8d4q"] [ext_resource type="Script" uid="uid://dudbm0fqk82rm" path="res://addons/enhanced_gridmap/example/player.gd" id="1_ct1x4"] [ext_resource type="MeshLibrary" uid="uid://kcv6ans86ug7" path="res://addons/enhanced_gridmap/meshlibrary/default.tres" id="2_buqgu"] [ext_resource type="Script" uid="uid://bja8ixryvthu0" path="res://addons/enhanced_gridmap/enhanced_gridmap.gd" id="3_4dd4k"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_ct1x4"] [sub_resource type="Environment" id="Environment_ct1x4"] background_mode = 1 background_color = Color(1, 1, 1, 1) [node name="Main" type="Node3D"] script = ExtResource("1_ct1x4") enhanced_gridmap_path = NodePath("EnhancedGridMap") player_path = NodePath("Player") [node name="EnhancedGridMap" type="GridMap" parent="."] mesh_library = ExtResource("2_buqgu") data = { "cells": PackedInt32Array(0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 1, 0, 0, 1, 1, 0, 1, 2, 0, 1, 3, 0, 1, 4, 0, 1, 5, 0, 1, 6, 0, 1, 7, 0, 1, 8, 0, 1, 9, 0, 2, 0, 0, 2, 1, 0, 2, 2, 0, 2, 3, 0, 2, 4, 0, 2, 5, 0, 2, 6, 0, 2, 7, 0, 2, 8, 0, 2, 9, 0, 3, 0, 0, 3, 1, 0, 3, 2, 0, 3, 3, 0, 3, 4, 0, 3, 5, 0, 3, 6, 0, 3, 7, 0, 3, 8, 0, 3, 9, 0, 4, 0, 0, 4, 1, 0, 4, 2, 0, 4, 3, 0, 4, 4, 0, 4, 5, 0, 4, 6, 0, 4, 7, 0, 4, 8, 0, 4, 9, 0, 5, 0, 0, 5, 1, 0, 5, 2, 0, 5, 3, 0, 5, 4, 0, 5, 5, 0, 5, 6, 0, 5, 7, 0, 5, 8, 0, 5, 9, 0, 6, 0, 0, 6, 1, 0, 6, 2, 0, 6, 3, 0, 6, 4, 0, 6, 5, 0, 6, 6, 0, 6, 7, 0, 6, 8, 0, 6, 9, 0, 7, 0, 0, 7, 1, 0, 7, 2, 0, 7, 3, 0, 7, 4, 0, 7, 5, 0, 7, 6, 0, 7, 7, 0, 7, 8, 0, 7, 9, 0, 8, 0, 0, 8, 1, 0, 8, 2, 0, 8, 3, 0, 8, 4, 0, 8, 5, 0, 8, 6, 0, 8, 7, 0, 8, 8, 0, 8, 9, 0, 9, 0, 0, 9, 1, 0, 9, 2, 0, 9, 3, 0, 9, 4, 0, 9, 5, 0, 9, 6, 0, 9, 7, 0, 9, 8, 0, 9, 9, 0) } script = ExtResource("3_4dd4k") floors = 1 auto_generate = true obstacle_items = Array[int]([]) metadata/_custom_type_script = "uid://bja8ixryvthu0" [node name="Player" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 2, 1) [node name="MeshInstance3D" type="MeshInstance3D" parent="Player"] mesh = SubResource("CapsuleMesh_ct1x4") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(-1, -1.89462e-15, -8.74228e-08, -8.74228e-08, -5.96047e-08, 1, -7.10543e-15, 1, 5.96047e-08, 9.9742, 24.112, 10) environment = SubResource("Environment_ct1x4") projection = 1 size = 26.0 [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 31, 0) visible = false