extends Node # Minimal "Main" stand-in for Gauntlet headless tests. Provides the RPC methods # the GauntletManager calls on its main_scene so calls resolve without the full # game scene. Methods are no-ops that just need to exist + be rpc-tagged. @rpc("any_peer", "call_local", "reliable") func sync_grid_item(_x: int, _y: int, _z: int, _item: int) -> void: pass