extends Window signal closed @onready var _friend_rows: VBoxContainer = %FriendRows @onready var _no_friends_label: Label = %NoFriendsLabel @onready var _close_btn: Button = %CloseBtn const INVITE_ROW_SCENE := preload("res://scenes/ui/invite_row.tscn") func _ready() -> void: _close_btn.pressed.connect(func(): emit_signal("closed")) close_requested.connect(func(): emit_signal("closed")) func open(friends: Array, match_id: String) -> void: if friends.is_empty(): _no_friends_label.visible = true popup_centered() return _no_friends_label.visible = false for f in friends: var row: Control = INVITE_ROW_SCENE.instantiate() _friend_rows.add_child(row) row.setup(f.get("username", "?"), f.get("user_id", ""), match_id) popup_centered()