*** Begin Patch *** Update File: scenes/player.gd @@ -37,6 +37,11 @@ if is_stop_frozen == value: return is_stop_frozen = value _refresh_player_visuals() + +@rpc("any_peer", "call_local", "reliable") +func sync_modulate(color: Color) -> void: + _apply_tint_recursive(self, color, 1.0) + *** End Patch