[gd_scene format=3 uid="uid://bx5a31fqhw8h8"] [ext_resource type="PackedScene" uid="uid://h84tka1n1alg" path="res://assets/models/arena/gauntlet/Gauntlet terrain.gltf" id="1_86fyc"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_floor"] albedo_color = Color(0.2, 0.2, 0.2, 1) uv1_scale = Vector3(20, 20, 20) [sub_resource type="PlaneMesh" id="PlaneMesh_floor"] material = SubResource("StandardMaterial3D_floor") size = Vector2(20, 20) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_zone"] albedo_color = Color(0.8, 0.2, 0.5, 1) [sub_resource type="BoxMesh" id="BoxMesh_cannon"] material = SubResource("StandardMaterial3D_zone") size = Vector3(3, 1, 3) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_86fyc"] albedo_color = Color(0.4973, 0.6, 0.12599999, 1) [sub_resource type="PlaneMesh" id="PlaneMesh_ugtui"] material = SubResource("StandardMaterial3D_86fyc") size = Vector2(50, 50) [node name="Gauntlet" type="Node3D" unique_id=1063002869] [node name="PlaceholderFloor" type="MeshInstance3D" parent="." unique_id=932640085] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 10) visible = false mesh = SubResource("PlaneMesh_floor") [node name="PlaceholderCannonZone" type="MeshInstance3D" parent="." unique_id=1461272366] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5, 0.5, 9.5) visible = false mesh = SubResource("BoxMesh_cannon") [node name="Gauntlet terrain" parent="." unique_id=193457353 instance=ExtResource("1_86fyc")] [node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1749367969] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.192932, 0, 9.441385) mesh = SubResource("PlaneMesh_ugtui")