[remap] importer="scene" importer_version=1 type="PackedScene" uid="uid://5qdk1umx2rjf" path="res://.godot/imported/Bob.glb-b36d843833d2bf8fe73ce6b24284a2e6.scn" [deps] source_file="res://assets/characters/Bob.glb" dest_files=["res://.godot/imported/Bob.glb-b36d843833d2bf8fe73ce6b24284a2e6.scn"] [params] nodes/root_type="" nodes/root_name="" nodes/root_script=null nodes/apply_root_scale=true nodes/root_scale=1.0 nodes/import_as_skeleton_bones=false nodes/use_name_suffixes=true nodes/use_node_type_suffixes=true meshes/ensure_tangents=true meshes/generate_lods=true meshes/create_shadow_meshes=true meshes/light_baking=1 meshes/lightmap_texel_size=0.2 meshes/force_disable_compression=false skins/use_named_skins=true animation/import=true animation/fps=30 animation/trimming=false animation/remove_immutable_tracks=true animation/import_rest_as_RESET=false import_script/path="" materials/extract=0 materials/extract_format=0 materials/extract_path="" _subresources={ "nodes": { "PATH:AnimationPlayer": { "import/skip_import": true }, "PATH:Character/Skeleton3D": { "rest_pose/external_animation_library": null, "retarget/bone_map": null } } } gltf/naming_version=1 gltf/embedded_image_handling=1