Refactor player.gd #52

Open
opened 2026-07-02 01:07:56 +00:00 by adtpdn · 0 comments
Owner

Overview

Refactor player.gd to reduce complexity and improve maintainability. Current implementation handles too many responsibilities including movement, collision, powerups, and game logic.

Key Improvements

  1. Movement System: Separate movement logic
  2. Collision Detection: Improve collision handling
  3. Powerup Management: Better powerup integration
  4. State Management: Clearer player state handling

Acceptance Criteria

  • player.gd reduced to < 400 lines
  • Clear separation of concerns
  • Improved testability
  • Documentation updated
## Overview Refactor player.gd to reduce complexity and improve maintainability. Current implementation handles too many responsibilities including movement, collision, powerups, and game logic. ### Key Improvements 1. **Movement System**: Separate movement logic 2. **Collision Detection**: Improve collision handling 3. **Powerup Management**: Better powerup integration 4. **State Management**: Clearer player state handling ### Acceptance Criteria - [ ] player.gd reduced to < 400 lines - [ ] Clear separation of concerns - [ ] Improved testability - [ ] Documentation updated
adtpdn added the COREUrgent labels 2026-07-02 01:07:56 +00:00
adtpdn added this to the [CORE] project 2026-07-02 01:24:20 +00:00
adtpdn added this to the Sprint: Alpha milestone 2026-07-02 01:29:11 +00:00
Sign in to join this conversation.
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: danchie/tekton#52